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SubjectMAME 0.102 "Gradius 4", Mame32FX .102 & MAME Plus! 0.102 Reply to this message
Posted byHawq
Posted on11/14/05 05:46 AM

Mame whats new:
MAMETesters Bugs Fixed
bbmanw0101u4red [Pierpaolo Prazzoli]
dirtfoxj063gra [Mamesick, Pierpaolo Prazzoli]
starblad0101u5yel [Aaron Giles]
mouja0101u5gre [Hau]

Source Changes
Fixed a few more remaining issues from the 0.101u1 update.
[Aaron Giles, Pierpaolo Prazzoli]

Fixed some bad tiles in naname. [Pierpaolo Prazzoli]

Fixed music tempo in T.N.K.3/T.A.N.K. [R. Belmont, Kold666]

Began adding support for SCRIPTS programs to the 53C810 emulation.
[Nathan Woods, R. Belmont]

Fixed inputs in Passing Shot (Japan). [Ange Albertini, Barry Rodewald]

Added some missing sounds to Wonder Stick and Search Eye.
[Pierpaolo Prazzoli]

Fixed status flag from MCU in Taito SJ games, fixing the last digit of the
score in Front Line. [Nicola Salmoria]

Many fixes to the SHARC core and Konami PPC drivers. [Ville Linde]

Updated the discrete thump sound in Asteroids to use component values
instead of derived equations. [Hans Andersson, Derrick Renaud]

Added Tilemap0 color banking to esd16. [Pierpaolo Prazzoli]

Fixed save/restore of 8253 PIT. Also several updates to Top Gunner:
[Mathis Rosenhauer]
* Removed shift register since it just seems to be needed to
compensate for different DAC speeds
* Added 8254 PIT from PC emulation
* Added state saving

Fixed bug in PSX GTE flag settings. [Olivier Galibert]

Fixed 6502 initialization so that all internal states are reset properly.
[Nathan Woods]

Changed the makefile so that debug objects are not compiled on non-debug
builds. [Aaron Giles]

Marked most gfx_layout and gfx_decode structures in the code as const.
[Aaron Giles]

Fixed handling of the FR bit in the Status register on MIPS3. This fixes a
few problems in CarnEvil, and probably affects a few other games as well.
Also fixed bug where TLB exceptions were not filling in the Context and
EntryHi registers correctly. [Aaron Giles]

Removed ROMREGION_SOUNDONLY. Since -nosound no longer disables sound CPUs or
sound cores (and hasn't for a while), failing to load sound ROMs was only
leading to crashes. [Aaron Giles]

Implemented pixel-accurate dithering in the Voodoo emulation. [Aaron Giles]

Renamed my_stricmp to mame_stricmp, converted all uses of stricmp in the
code to call mame_stricmp, and #defined stricmp to something invalid to
prevent code from using it in the future. [Aaron Giles]

Fixed implementation of mame_stricmp. [William Krick]

New games added or promoted from NOT_WORKING status
Jockey Grand Prix [Mamesick]
Gradius 4: Fukkatsu [Ville Linde]
See See Find Out [Tomasz Slanina]
Pang Pang Car [Tomasz Slanina]
D-Day (Jaleco) [Tomasz Slanina]

New clones added
Touch & Go (newer revision) [Corrado Tomaselli]
Avengers In Galactic Storm (World) [Corrado Tomaselli]
Metamorphic Force (ver EAA) [Stefan Lindberg]
Rohga v5.0 Asia/Europe [Stefan Lindberg]
Rohga v3.0 Asia/Europe (Alt) [Stefan Lindberg]
Tricky Doc (Alt) [Stefan Lindberg]
Vandyke (Jaleco lic. Alt set) [Stefan Lindberg]
Varth - Operation Thunderstorm (World 920714) [Stefan Lindberg]
Super Monaco GP (US, Rev B) [Arzeno Fabrice]
DownTown (Set 2) [Stefan Lindberg]
NFL Blitz (boot ROM 1.1) [Brian Troha]
Martial Champion (ver EAB) [Stefan Lindberg]
NBA Play By Play [Ville Linde]

32FX whats new:
Updated to MAME 0.102 - MAME32 0.101u5

- Fixed in a better way MAME Testers bug Gunlock097u2Yel.
- Fixed MAME Testers bug Gekirido096u3Gre.

MAME Plus! 0.102
more stable M68K DRC core
fixed crash when toggling command list or cheat shortcut menu
fixed word wrapping for double-byte characters
a clearer gfx decryption code for kof2002b [iq_132]
separated horizontal / vertical Resolution treeview [ZetaMAME32]
IPS Reloaded v2 will be released in a couple of days

The wise man knows when he does not know enough

SubjectRe: MAME 0.102 "Gradius 4", Mame32FX .102 & MAME Plus! 0.102 new Reply to this message
Posted byZeluth
Posted on11/15/05 12:02 PM

That is awesome.

SubjectGradius IV new Reply to this message
Posted bySatsuNoHiTo
Posted on11/15/05 05:27 PM

It's all good until it starts doing 3D stuff, heh.

I've got an Athlon64 3200 CPU, 1GB RAM.

SubjectRe: Gradius IV new Reply to this message
Posted byRoushiMSX
Posted on11/15/05 05:31 PM

> It's all good until it starts doing 3D stuff, heh.

Funny, I felt the same way about the PS2 version!

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