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SubjectRe: Kyrandia 1 now supported by ScummVM Reply to this message
Posted byclem
Posted on01/11/06 05:47 AM



I was bored:
http://wiki.scummvm.org/index.php/Kyra_maps_(Kyrandia_1)

will put them into nicer gfx sometime

> > there are "everglowing fireberries" which you normally can't get in the game -
> > when you have that you can just walk through the caves
>
> I was about to reply with "hey, that's cheating!" but you know... it doesn't
> really matter. The caves were a stupid idea. The manual included a map so that
> helped a lot. Puzzles should be solvable without requiring you to die a zillion
> times.
>
> If you were really persistent, you could actually map them out on a piece of
> paper, trying an alternate fork every time you died. Eventually you'd get the
> correct path... but by then, it would be too late because the very protons that
> make up your body would have decayed.
>
>
> ----
> Bart
>


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Entire Thread
Subject  Posted byPosted On
*Kyrandia 1 now supported by ScummVM  clem01/09/06 01:58 PM
.*Re: Kyrandia 1 now supported by ScummVM  Bart T.01/09/06 03:02 PM
..*Re: Kyrandia 1 now supported by ScummVM  clem01/09/06 06:40 PM
...*Re: Kyrandia 1 now supported by ScummVM  Bart T.01/11/06 00:41 AM
.....Re: Kyrandia 1 now supported by ScummVM  clem01/11/06 05:47 AM
..*Re: Kyrandia 1 now supported by ScummVM  Sixtoe01/09/06 04:05 PM
...*Re: Kyrandia 1 now supported by ScummVM  Bart T.01/11/06 00:35 AM
..*Re: Kyrandia 1 now supported by ScummVM  Hawq01/09/06 03:28 PM