> WOW "SNK vs Capcom"(neo geo) is a BIG different from "Capcom vs SNK"
> I got SNK vs Capcom Plus working in WinKawaks. didn't know it was such a
> different style game from the DreamCast version.
> SVC only utilize 4 buttons even for the Capcom characters... I don't like it as
> some of the character is inconsistant with the "Hard kick" button character like
> Ken would do a SF style medium kick while Guile do a high kick...
> I think they F**ked up the Capcom characters. or maybe it's my rom / emulator.
> when I choose Ryu I can't get him to do a dragon punch (while I can do it with
> ease using RYO and KEN). and when I pick guile the Sonic Kick is WAY harder to
> pull off. (something with the timing?) but the sonic boom is easy to pull off
> like normal.
> WTF with SVC u have to press two buttons together to do a throw.. . that
> combined with 4 buttons only make a SFII breed player feel VERY WIERD. I was
> getting my butt kicked by the SNK characters when I play with Capcom chacters..
> Tho playing SNK characters feels the same as usual...
> damn it. it seems like they screwed the playability of the Capcom charcters and
> it's a learning/adjustment to play. I don't like it.
> the DreamCast Capcom vs SNK just feel natural with SNK and Capcom characters.
> Only thing is I like the art style of SvC better than CvS because it's more
> "dark" and less cartoony
> anyone care to comment on my comparison?
I don't like the "point" system in Capcom vs SNK, but at least in the sequel it's there for gamers who like it, but you can just pick 3 characters if you don't like it.
SVC: Chaos, also is one on one and I prefer the tag matches, one on one fighting can get boring after a while, but with tag matches you can try different teams and have to be proficient with more than one character.
I still own console ports of all 3, CVS for the Dreamcast, CVS 2 for the Game Cube, SVC: Chaos for the XBOX...