|
Nice, nice, I remember the old Sega vector games. Damn, I'm old
and I usually wait for full releases before I bother updating, less index-finger-stress from mouse clicking. Damn, I'm lazy
> > 0.104u6 > > ------- > > > > > > MAMETesters Bugs Fixed > > ---------------------- > > thunderx0104u1yel [Pierpaolo Prazzoli] > > baraduke.c_0104u5red [Aaron Giles] > > m62.c_0104u5yel [Aaron Giles] > > model1.c_0104u5yel [Aaron Giles] > > rthunder0104u5red [Aaron Giles] > > > > > > > > Source Changes > > -------------- > > Fixed various problems introduced in the last set of changes. > > [Aaron Giles, Nathan Woods, Ville Linde] > > > > Fixed dip-switches in Action Fighter. [Chaneman] > > > > Improved samples support for Congo Bongo. [Chris Law] > > > > Some improvements imported from MAME Plus! > > * added save state support to pd4990a device for neogeo > > * fixed crash in nitrobal/gunball (stage 4, right route) [xvi] > > > > Got Polygonet Warriors back to the POST screen. [Andrew Gardner] > > > > Reduced global namespace pollution by marking many global functions > > explicitly static, especially in the CPU cores. > > [Atari Ace, Aaron Giles] > > > > Some improvements to Magical Error. Title and attract works. No > > sound. Hangs in game. Problems with shared mem and main-sub cpu > > communciation. [Tomasz Slanina] > > > > Added validity checks to ensure CPU core completeness. [Nathan Woods] > > > > Added DIP switches for Agress. [Roberto Fresca] > > > > Added the missing commands and proper maker/device ids to the flash > > memory handlers for Fujitsu MBM29F016A, used by Konami FireBeat. > > [Ville Linde] > > > > Added preliminary support for the Jaleco color blending hardware > > found in Psychic 5, Argus, and Valtric. (Some functionality is still > > unknown). [Andrew Gardner] > > > > Major update to the Aleck64 driver. Still not fully working yet. > > [Ville Linde] > > > > Fixed comment display for processors which use an ADDRBUS_SHIFT. > > [Andrew Gardner] > > > > Added accessors to return output values for the 6821 PIA. > > [Nathan Woods] > > > > Added movie recording time to the internal profiler. [Nathan Woods] > > > > Added oversampling support to the Exidy custom sound and to the DAC > > sound system. [Aaron Giles] > > > > Sega vector game updates: [Aaron Giles] > > - Rewrote vector generator from schematics. Yes, it is supposed to > > be that jumpy on zooms! > > - Corrected CPU speeds and cleaned up memory maps. > > - Connected AY-8912 to Zektor for missing sound effects. > > - Added emulation of the Universal Sound Board -- not yet perfected, > > but gets rid of the need for samples in Star Trek and Tac/Scan. > > Tac/Scan sounds pretty wretched now, but Star Trek is close. > > - Fixed CPU clock speed on the speech board, but it appears to be a > > bit too slow now. > > - This is still work-in-progress. Don't report bugs yet. > > > > > > > > New games added or promoted from NOT_WORKING status > > --------------------------------------------------- > > Canvas Croquis [David Haywood] > > Parallel Turn [Tomasz Slanina] > > > > > > > > New clones added > > ---------------- > > SDI - Strategic Defense Initiative (System 16B) [Arzeno Fabrice] > > Trivial Pursuit (Spanish Edition) [Manuel Abadia] > > Multi Champ (World) [Brian Troha] > > > > > > > > New games marked as GAME_NOT_WORKING > > ------------------------------------ > > Solar Assault [Ville Linde] > > mamedev > > > > The wise man knows when he does not know enough > > >
http://www.johnstonkarate.net - Martial arts, insanity, ghost hunting, and other crap
|