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> 0.104u6 > ------- > > > MAMETesters Bugs Fixed > ---------------------- > thunderx0104u1yel [Pierpaolo Prazzoli] > baraduke.c_0104u5red [Aaron Giles] > m62.c_0104u5yel [Aaron Giles] > model1.c_0104u5yel [Aaron Giles] > rthunder0104u5red [Aaron Giles] > > > > Source Changes > -------------- > Fixed various problems introduced in the last set of changes. > [Aaron Giles, Nathan Woods, Ville Linde] > > Fixed dip-switches in Action Fighter. [Chaneman] > > Improved samples support for Congo Bongo. [Chris Law] > > Some improvements imported from MAME Plus! > * added save state support to pd4990a device for neogeo > * fixed crash in nitrobal/gunball (stage 4, right route) [xvi] > > Got Polygonet Warriors back to the POST screen. [Andrew Gardner] > > Reduced global namespace pollution by marking many global functions > explicitly static, especially in the CPU cores. > [Atari Ace, Aaron Giles] > > Some improvements to Magical Error. Title and attract works. No > sound. Hangs in game. Problems with shared mem and main-sub cpu > communciation. [Tomasz Slanina] > > Added validity checks to ensure CPU core completeness. [Nathan Woods] > > Added DIP switches for Agress. [Roberto Fresca] > > Added the missing commands and proper maker/device ids to the flash > memory handlers for Fujitsu MBM29F016A, used by Konami FireBeat. > [Ville Linde] > > Added preliminary support for the Jaleco color blending hardware > found in Psychic 5, Argus, and Valtric. (Some functionality is still > unknown). [Andrew Gardner] > > Major update to the Aleck64 driver. Still not fully working yet. > [Ville Linde] > > Fixed comment display for processors which use an ADDRBUS_SHIFT. > [Andrew Gardner] > > Added accessors to return output values for the 6821 PIA. > [Nathan Woods] > > Added movie recording time to the internal profiler. [Nathan Woods] > > Added oversampling support to the Exidy custom sound and to the DAC > sound system. [Aaron Giles] > > Sega vector game updates: [Aaron Giles] > - Rewrote vector generator from schematics. Yes, it is supposed to > be that jumpy on zooms! > - Corrected CPU speeds and cleaned up memory maps. > - Connected AY-8912 to Zektor for missing sound effects. > - Added emulation of the Universal Sound Board -- not yet perfected, > but gets rid of the need for samples in Star Trek and Tac/Scan. > Tac/Scan sounds pretty wretched now, but Star Trek is close. > - Fixed CPU clock speed on the speech board, but it appears to be a > bit too slow now. > - This is still work-in-progress. Don't report bugs yet. > > > > New games added or promoted from NOT_WORKING status > --------------------------------------------------- > Canvas Croquis [David Haywood] > Parallel Turn [Tomasz Slanina] > > > > New clones added > ---------------- > SDI - Strategic Defense Initiative (System 16B) [Arzeno Fabrice] > Trivial Pursuit (Spanish Edition) [Manuel Abadia] > Multi Champ (World) [Brian Troha] > > > > New games marked as GAME_NOT_WORKING > ------------------------------------ > Solar Assault [Ville Linde] > mamedev > > The wise man knows when he does not know enough >
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