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SubjectI'm still not up with u5 >_< Reply to this message
Posted bylux_92886
Posted on03/16/06 04:34 PM



> 0.104u6
> -------
>
>
> MAMETesters Bugs Fixed
> ----------------------
> thunderx0104u1yel [Pierpaolo Prazzoli]
> baraduke.c_0104u5red [Aaron Giles]
> m62.c_0104u5yel [Aaron Giles]
> model1.c_0104u5yel [Aaron Giles]
> rthunder0104u5red [Aaron Giles]
>
>
>
> Source Changes
> --------------
> Fixed various problems introduced in the last set of changes.
> [Aaron Giles, Nathan Woods, Ville Linde]
>
> Fixed dip-switches in Action Fighter. [Chaneman]
>
> Improved samples support for Congo Bongo. [Chris Law]
>
> Some improvements imported from MAME Plus!
> * added save state support to pd4990a device for neogeo
> * fixed crash in nitrobal/gunball (stage 4, right route) [xvi]
>
> Got Polygonet Warriors back to the POST screen. [Andrew Gardner]
>
> Reduced global namespace pollution by marking many global functions
> explicitly static, especially in the CPU cores.
> [Atari Ace, Aaron Giles]
>
> Some improvements to Magical Error. Title and attract works. No
> sound. Hangs in game. Problems with shared mem and main-sub cpu
> communciation. [Tomasz Slanina]
>
> Added validity checks to ensure CPU core completeness. [Nathan Woods]
>
> Added DIP switches for Agress. [Roberto Fresca]
>
> Added the missing commands and proper maker/device ids to the flash
> memory handlers for Fujitsu MBM29F016A, used by Konami FireBeat.
> [Ville Linde]
>
> Added preliminary support for the Jaleco color blending hardware
> found in Psychic 5, Argus, and Valtric. (Some functionality is still
> unknown). [Andrew Gardner]
>
> Major update to the Aleck64 driver. Still not fully working yet.
> [Ville Linde]
>
> Fixed comment display for processors which use an ADDRBUS_SHIFT.
> [Andrew Gardner]
>
> Added accessors to return output values for the 6821 PIA.
> [Nathan Woods]
>
> Added movie recording time to the internal profiler. [Nathan Woods]
>
> Added oversampling support to the Exidy custom sound and to the DAC
> sound system. [Aaron Giles]
>
> Sega vector game updates: [Aaron Giles]
> - Rewrote vector generator from schematics. Yes, it is supposed to
> be that jumpy on zooms!
> - Corrected CPU speeds and cleaned up memory maps.
> - Connected AY-8912 to Zektor for missing sound effects.
> - Added emulation of the Universal Sound Board -- not yet perfected,
> but gets rid of the need for samples in Star Trek and Tac/Scan.
> Tac/Scan sounds pretty wretched now, but Star Trek is close.
> - Fixed CPU clock speed on the speech board, but it appears to be a
> bit too slow now.
> - This is still work-in-progress. Don't report bugs yet.
>
>
>
> New games added or promoted from NOT_WORKING status
> ---------------------------------------------------
> Canvas Croquis [David Haywood]
> Parallel Turn [Tomasz Slanina]
>
>
>
> New clones added
> ----------------
> SDI - Strategic Defense Initiative (System 16B) [Arzeno Fabrice]
> Trivial Pursuit (Spanish Edition) [Manuel Abadia]
> Multi Champ (World) [Brian Troha]
>
>
>
> New games marked as GAME_NOT_WORKING
> ------------------------------------
> Solar Assault [Ville Linde]
> mamedev
>
> The wise man knows when he does not know enough
>


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Entire Thread
Subject  Posted byPosted On
*MAME 0.104u6  Hawq03/16/06 01:10 PM
.*MAME32FX 0.104u6, Mame32b.104.6 & MAME Plus! 0.104u6  Hawq03/17/06 11:03 AM
..I'm still not up with u5 >_<  lux_9288603/16/06 04:34 PM
..*Re: I'm still not up with u5 >_<  ShinCyriades03/17/06 11:48 PM