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SubjectRe: I'm still not up with u5 >_< Reply to this message
Posted byShinCyriades
Posted on03/17/06 11:48 PM



Nice, nice, I remember the old Sega vector games. Damn, I'm old

and I usually wait for full releases before I bother updating, less index-finger-stress from mouse clicking. Damn, I'm lazy

> > 0.104u6
> > -------
> >
> >
> > MAMETesters Bugs Fixed
> > ----------------------
> > thunderx0104u1yel [Pierpaolo Prazzoli]
> > baraduke.c_0104u5red [Aaron Giles]
> > m62.c_0104u5yel [Aaron Giles]
> > model1.c_0104u5yel [Aaron Giles]
> > rthunder0104u5red [Aaron Giles]
> >
> >
> >
> > Source Changes
> > --------------
> > Fixed various problems introduced in the last set of changes.
> > [Aaron Giles, Nathan Woods, Ville Linde]
> >
> > Fixed dip-switches in Action Fighter. [Chaneman]
> >
> > Improved samples support for Congo Bongo. [Chris Law]
> >
> > Some improvements imported from MAME Plus!
> > * added save state support to pd4990a device for neogeo
> > * fixed crash in nitrobal/gunball (stage 4, right route) [xvi]
> >
> > Got Polygonet Warriors back to the POST screen. [Andrew Gardner]
> >
> > Reduced global namespace pollution by marking many global functions
> > explicitly static, especially in the CPU cores.
> > [Atari Ace, Aaron Giles]
> >
> > Some improvements to Magical Error. Title and attract works. No
> > sound. Hangs in game. Problems with shared mem and main-sub cpu
> > communciation. [Tomasz Slanina]
> >
> > Added validity checks to ensure CPU core completeness. [Nathan Woods]
> >
> > Added DIP switches for Agress. [Roberto Fresca]
> >
> > Added the missing commands and proper maker/device ids to the flash
> > memory handlers for Fujitsu MBM29F016A, used by Konami FireBeat.
> > [Ville Linde]
> >
> > Added preliminary support for the Jaleco color blending hardware
> > found in Psychic 5, Argus, and Valtric. (Some functionality is still
> > unknown). [Andrew Gardner]
> >
> > Major update to the Aleck64 driver. Still not fully working yet.
> > [Ville Linde]
> >
> > Fixed comment display for processors which use an ADDRBUS_SHIFT.
> > [Andrew Gardner]
> >
> > Added accessors to return output values for the 6821 PIA.
> > [Nathan Woods]
> >
> > Added movie recording time to the internal profiler. [Nathan Woods]
> >
> > Added oversampling support to the Exidy custom sound and to the DAC
> > sound system. [Aaron Giles]
> >
> > Sega vector game updates: [Aaron Giles]
> > - Rewrote vector generator from schematics. Yes, it is supposed to
> > be that jumpy on zooms!
> > - Corrected CPU speeds and cleaned up memory maps.
> > - Connected AY-8912 to Zektor for missing sound effects.
> > - Added emulation of the Universal Sound Board -- not yet perfected,
> > but gets rid of the need for samples in Star Trek and Tac/Scan.
> > Tac/Scan sounds pretty wretched now, but Star Trek is close.
> > - Fixed CPU clock speed on the speech board, but it appears to be a
> > bit too slow now.
> > - This is still work-in-progress. Don't report bugs yet.
> >
> >
> >
> > New games added or promoted from NOT_WORKING status
> > ---------------------------------------------------
> > Canvas Croquis [David Haywood]
> > Parallel Turn [Tomasz Slanina]
> >
> >
> >
> > New clones added
> > ----------------
> > SDI - Strategic Defense Initiative (System 16B) [Arzeno Fabrice]
> > Trivial Pursuit (Spanish Edition) [Manuel Abadia]
> > Multi Champ (World) [Brian Troha]
> >
> >
> >
> > New games marked as GAME_NOT_WORKING
> > ------------------------------------
> > Solar Assault [Ville Linde]
> > mamedev
> >
> > The wise man knows when he does not know enough
> >
>


http://www.johnstonkarate.net - Martial arts, insanity, ghost hunting, and other crap

-
Entire Thread
Subject  Posted byPosted On
*MAME 0.104u6  Hawq03/16/06 01:10 PM
.*MAME32FX 0.104u6, Mame32b.104.6 & MAME Plus! 0.104u6  Hawq03/17/06 11:03 AM
.*I'm still not up with u5 >_<  lux_9288603/16/06 04:34 PM
...Re: I'm still not up with u5 >_<  ShinCyriades03/17/06 11:48 PM