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it would be nice if arcade System22 emulation is perfect one day. for now, VivaNonno remains the most *useful* solution since MAME is far to slow even on the fastest PCs, even if MAME is more accurate.
One cannot play arcade Ridge Racer, Ridge Racer 2 or Rave Racer very well on MAME (if at all).
I came across some of the specifications for Namco's System22, the hardware that powered arcade Ridge Racer, Ridge Racer 2, Cyber Commando (sequel to Cyber Sled) Ace Driver, and Ace Driver: Victory Lap,
System22 gets compared to Sega's MODEL 2.
http://img328.imageshack.us/img328/4737/system223qf.jpg
It's from Next-Generation magazine #1 (or the equivalent EDGE magazine), in the preview of the Playstation version of Ridge Racer.
note that Playstation and its arcade-brother, System11, are nowhere *near* as powerful as System22, thus the large downgrade with Playstation version of Ridge Racer made in 1994, or any other System22 to Playstation translation.
In System22, is the 'TR3' rendering chip the key to getting exact emulation of System22's graphics ? I assume the DSPs provide all the T&L / geometry transforms for the TR3 chip.
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