it would be nice if arcade System22 emulation
is perfect one day. for now, VivaNonno remains
the most *useful* solution since MAME is far
to slow even on the fastest PCs, even if MAME
is more accurate.
One cannot play arcade Ridge Racer, Ridge Racer 2
or Rave Racer very well on MAME (if at all).
I came across some of the specifications for
Namco's System22, the hardware that powered
arcade Ridge Racer, Ridge Racer 2, Cyber Commando
(sequel to Cyber Sled) Ace Driver,
and Ace Driver: Victory Lap,
System22 gets compared to Sega's MODEL 2.
It's from Next-Generation magazine #1
(or the equivalent EDGE magazine), in the preview
of the Playstation version of Ridge Racer.
note that Playstation and its arcade-brother,
System11, are nowhere *near* as powerful as System22,
thus the large downgrade with Playstation version of
Ridge Racer made in 1994, or any other System22 to Playstation translation.
In System22, is the 'TR3' rendering chip the key
to getting exact emulation of System22's graphics ?
I assume the DSPs provide all the T&L / geometry
transforms for the TR3 chip.