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SubjectMAME 0.106u4 Reply to this message
Posted byHawq
Posted on06/05/06 01:28 PM


MAMETesters Bugs Fixed
atarigt0106u3red [Aaron Giles]
bestmatch0106u3ora [Aaron Giles]
midyunit0106u3red [Aaron Giles]

Source Changes
Added new function mame_debug_is_active() which can be used by
core code to identify when we are paused in the debugger.
[Aaron Giles]

Fixed crash when passing an invalid driver name on the command line.
Centralized the approximate matching logic into driver.c so other
ports can use it as well. [Aaron Giles]

Now properly extracting path from driver name and adding it to the
rompath so that drag & drop of ZIP files works once again.
[Aaron Giles]

More renderer updates: [Aaron Giles]
- Fixed feature detection bug that led to false-positive warnings
when starting up
- Removed extra vertex padding since some graphics cards could not
cope with it
- Added shims to support both Direct3D 9 and Direct3D 8; D3D9 is
the default, with an automatic fallback to d3d8 if not available
- New option -d3dversion can be used to specify preferred version
for testing
- Added 1 pixel black border around all textures to ensure filtering
on some cards doesn't result in garbage at the edge of the screen
- Enabled "do not wait" feature when unthrottled and using D3D9; this
greatly speeds up unthrottled games, but seems to only work in
full screen mode
- Switched from triangle fans to triangle strips
- Ensured that render states are only being set minimally
- Added code to reset the device if lost, allowing application
switching out of full screen mode and fixing multi-monitor mode
with resolution switching

Added new function verbose_printf() which is used instead of checking
the verbose global to print information to the screen. Changed all
locations that were checking the global to use this new function.
[Aaron Giles]

New games added or promoted from NOT_WORKING status
Card Line [Tomasz Slanina]

The wise man knows when he does not know enough