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> Well as far as the GBA stuff goes all the 8bit emulators run full speed unless > something is wrong, and you're right that the 16bit stuff (SNES and TG16) are > slow somewhat. > > On the DS though a fair few have tried to port over the GBA emulators, or use > their core and rewrite for the DS format while others have done new things. > > NESDS, SNESDS, and a few others are ports of the loopy/flubba PocketNES/SNES > Advance platforms. On top of that there is now a fully supported SCUMM emulator > so you can run Indiana Jones, Monkey Island, etc on there. You may just want to > try and slide around ds.qj.net a bit and see what pops up in the archives as > there's been considerable work so far, just not as far as the GBA as the DS as > far as getting devkits that are easy to use and not a pain isn't so far along as > the GBA. > >
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