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0.106u13 --------
MAMETesters Bugs Fixed ---------------------- resolutionrating0106u12yel [Aaron Giles]
Source Changes -------------- Some more fixes for the DTD in the -listxml output. [Krick]
Added more previously dumped PLDs to a number of games. [MASH]
Fixed uninitialized variable in the debugger commenting code. Cleaned up allocations. [Nathan Woods]
Improved multisession support with the new renderer. [Nathan Woods]
Hooked up color PROM for schaser and fixed DIP switches. [Roberto Fresca]
Fixed bug that caused -prescale in Direct3D mode to fail in the last release. [Aaron Giles]
Fixed bug that led to black crosshairs in lightgun games. [Aaron Giles]
Reimplemented the sparkle circuit to bring back stars in Tempest. [Aaron Giles]
Removed the background brightness in vector games by default. If you want to see the overlays faintly on vector games, increase the brightness a bit. [Aaron Giles]
More Crystal Castles tweaks: [Aaron Giles] * Connected EAROM correctly (passes POST now) * Added a guess for what the "POTATO" chip does. If you're a CC fan report to MAMETesters how MAME looks compared to the arcade when the screen scrolls up inbetween level 4 and 5.
Rewrote Cloud 9 driver to mimic the Crystal Castles driver since it is obviously an early version of the same hardware: [Aaron Giles] * Implemented video RAM banking correctly based on tracing out a Firebeast PCB, which appears to be identical * Traced out color mapping and implemented correctly * Reduced EAROM down to 4 bits * Fixed DIP switch definitions
Some minor modernization of the xxmissio driver. [Aaron Giles]
New games added or promoted from NOT_WORKING status --------------------------------------------------- Firebeast (prototype) [F.J. McCloud] Digger Man (prototype) [MAME32Plus] mamedev
The wise man knows when he does not know enough
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