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SubjectMAME 0.106u13 Reply to this message
Posted byHawq
Posted on07/20/06 01:49 PM


MAMETesters Bugs Fixed
resolutionrating0106u12yel [Aaron Giles]

Source Changes
Some more fixes for the DTD in the -listxml output. [Krick]

Added more previously dumped PLDs to a number of games. [MASH]

Fixed uninitialized variable in the debugger commenting code. Cleaned
up allocations. [Nathan Woods]

Improved multisession support with the new renderer. [Nathan Woods]

Hooked up color PROM for schaser and fixed DIP switches.
[Roberto Fresca]

Fixed bug that caused -prescale in Direct3D mode to fail in the last
release. [Aaron Giles]

Fixed bug that led to black crosshairs in lightgun games.
[Aaron Giles]

Reimplemented the sparkle circuit to bring back stars in Tempest.
[Aaron Giles]

Removed the background brightness in vector games by default. If you
want to see the overlays faintly on vector games, increase the
brightness a bit. [Aaron Giles]

More Crystal Castles tweaks: [Aaron Giles]
* Connected EAROM correctly (passes POST now)
* Added a guess for what the "POTATO" chip does. If you're a CC fan
report to MAMETesters how MAME looks compared to the arcade when
the screen scrolls up inbetween level 4 and 5.

Rewrote Cloud 9 driver to mimic the Crystal Castles driver since it
is obviously an early version of the same hardware: [Aaron Giles]
* Implemented video RAM banking correctly based on tracing out a
Firebeast PCB, which appears to be identical
* Traced out color mapping and implemented correctly
* Reduced EAROM down to 4 bits
* Fixed DIP switch definitions

Some minor modernization of the xxmissio driver. [Aaron Giles]

New games added or promoted from NOT_WORKING status
Firebeast (prototype) [F.J. McCloud]
Digger Man (prototype) [MAME32Plus]

The wise man knows when he does not know enough

Entire Thread
Subject  Posted byPosted On
.MAME 0.106u13  Hawq07/20/06 01:49 PM
.*Re: MAME 0.106u13  lux_9288607/21/06 09:52 AM
..*MAME Plus! 0.106u13  Hawq07/21/06 01:24 PM