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> 0.106u13 > -------- > > > MAMETesters Bugs Fixed > ---------------------- > resolutionrating0106u12yel [Aaron Giles] > > > > Source Changes > -------------- > Some more fixes for the DTD in the -listxml output. [Krick] > > Added more previously dumped PLDs to a number of games. [MASH] > > Fixed uninitialized variable in the debugger commenting code. Cleaned > up allocations. [Nathan Woods] > > Improved multisession support with the new renderer. [Nathan Woods] > > Hooked up color PROM for schaser and fixed DIP switches. > [Roberto Fresca] > > Fixed bug that caused -prescale in Direct3D mode to fail in the last > release. [Aaron Giles] > > Fixed bug that led to black crosshairs in lightgun games. > [Aaron Giles] > > Reimplemented the sparkle circuit to bring back stars in Tempest. > [Aaron Giles] > > Removed the background brightness in vector games by default. If you > want to see the overlays faintly on vector games, increase the > brightness a bit. [Aaron Giles] > > More Crystal Castles tweaks: [Aaron Giles] > * Connected EAROM correctly (passes POST now) > * Added a guess for what the "POTATO" chip does. If you're a CC fan > report to MAMETesters how MAME looks compared to the arcade when > the screen scrolls up inbetween level 4 and 5. > > Rewrote Cloud 9 driver to mimic the Crystal Castles driver since it > is obviously an early version of the same hardware: [Aaron Giles] > * Implemented video RAM banking correctly based on tracing out a > Firebeast PCB, which appears to be identical > * Traced out color mapping and implemented correctly > * Reduced EAROM down to 4 bits > * Fixed DIP switch definitions > > Some minor modernization of the xxmissio driver. [Aaron Giles] > > > > New games added or promoted from NOT_WORKING status > --------------------------------------------------- > Firebeast (prototype) [F.J. McCloud] > Digger Man (prototype) [MAME32Plus] > mamedev > > The wise man knows when he does not know enough >
Why can't he just release .107? MAME32 won't update until then >:|
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