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SubjectMAME 0.106u13 new Reply to this message
Posted byHawq
Posted on07/20/06 01:49 PM



0.106u13
--------


MAMETesters Bugs Fixed
----------------------
resolutionrating0106u12yel [Aaron Giles]



Source Changes
--------------
Some more fixes for the DTD in the -listxml output. [Krick]

Added more previously dumped PLDs to a number of games. [MASH]

Fixed uninitialized variable in the debugger commenting code. Cleaned
up allocations. [Nathan Woods]

Improved multisession support with the new renderer. [Nathan Woods]

Hooked up color PROM for schaser and fixed DIP switches.
[Roberto Fresca]

Fixed bug that caused -prescale in Direct3D mode to fail in the last
release. [Aaron Giles]

Fixed bug that led to black crosshairs in lightgun games.
[Aaron Giles]

Reimplemented the sparkle circuit to bring back stars in Tempest.
[Aaron Giles]

Removed the background brightness in vector games by default. If you
want to see the overlays faintly on vector games, increase the
brightness a bit. [Aaron Giles]

More Crystal Castles tweaks: [Aaron Giles]
* Connected EAROM correctly (passes POST now)
* Added a guess for what the "POTATO" chip does. If you're a CC fan
report to MAMETesters how MAME looks compared to the arcade when
the screen scrolls up inbetween level 4 and 5.

Rewrote Cloud 9 driver to mimic the Crystal Castles driver since it
is obviously an early version of the same hardware: [Aaron Giles]
* Implemented video RAM banking correctly based on tracing out a
Firebeast PCB, which appears to be identical
* Traced out color mapping and implemented correctly
* Reduced EAROM down to 4 bits
* Fixed DIP switch definitions

Some minor modernization of the xxmissio driver. [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Firebeast (prototype) [F.J. McCloud]
Digger Man (prototype) [MAME32Plus]
mamedev

The wise man knows when he does not know enough


SubjectRe: MAME 0.106u13 new Reply to this message
Posted bylux_92886
Posted on07/21/06 09:52 AM



> 0.106u13
> --------
>
>
> MAMETesters Bugs Fixed
> ----------------------
> resolutionrating0106u12yel [Aaron Giles]
>
>
>
> Source Changes
> --------------
> Some more fixes for the DTD in the -listxml output. [Krick]
>
> Added more previously dumped PLDs to a number of games. [MASH]
>
> Fixed uninitialized variable in the debugger commenting code. Cleaned
> up allocations. [Nathan Woods]
>
> Improved multisession support with the new renderer. [Nathan Woods]
>
> Hooked up color PROM for schaser and fixed DIP switches.
> [Roberto Fresca]
>
> Fixed bug that caused -prescale in Direct3D mode to fail in the last
> release. [Aaron Giles]
>
> Fixed bug that led to black crosshairs in lightgun games.
> [Aaron Giles]
>
> Reimplemented the sparkle circuit to bring back stars in Tempest.
> [Aaron Giles]
>
> Removed the background brightness in vector games by default. If you
> want to see the overlays faintly on vector games, increase the
> brightness a bit. [Aaron Giles]
>
> More Crystal Castles tweaks: [Aaron Giles]
> * Connected EAROM correctly (passes POST now)
> * Added a guess for what the "POTATO" chip does. If you're a CC fan
> report to MAMETesters how MAME looks compared to the arcade when
> the screen scrolls up inbetween level 4 and 5.
>
> Rewrote Cloud 9 driver to mimic the Crystal Castles driver since it
> is obviously an early version of the same hardware: [Aaron Giles]
> * Implemented video RAM banking correctly based on tracing out a
> Firebeast PCB, which appears to be identical
> * Traced out color mapping and implemented correctly
> * Reduced EAROM down to 4 bits
> * Fixed DIP switch definitions
>
> Some minor modernization of the xxmissio driver. [Aaron Giles]
>
>
>
> New games added or promoted from NOT_WORKING status
> ---------------------------------------------------
> Firebeast (prototype) [F.J. McCloud]
> Digger Man (prototype) [MAME32Plus]
> mamedev
>
> The wise man knows when he does not know enough
>


Why can't he just release .107? MAME32 won't update until then >:|




SubjectMAME Plus! 0.106u13 Reply to this message
Posted byHawq
Posted on07/21/06 01:24 PM



> Why can't he just release .107? MAME32 won't update until then >:|
>
Maybe not but Mame Plus is updated:
GUI: generating the command line options string from new option core
GUI: create ctrlr\Standard.cfg automatically when necessary
neogeo: removed all decrypted rom sets
neogeo: fixed some error in rom names and checksums
custom buttons are sorted before inserting to input menu
fixed crash in .inp recording
fixed scale buffer banking
homepage

The wise man knows when he does not know enough


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