MAMEDev MAME32 MAME Plus!
0.108u3 -------
Source Changes -------------- Improved offsets of the "normal spites" in the SSV games twineag2, ultrax, and dynagear. [robzia]
Added missing video change to the lethalen driver. [David Haywood]
Some nice improvements to the debugger: [Andrew Gardner] * added ability to tab between views in the disassembly windows * added a 'cursor' to the dasm view and hooked up navigation keys * added F4 'run to here' key when the disasm view has focus * added F9 'toggle breakpoint' key when the disasm view has focus * enhanced memory view keyboard navigation
Added workaround for crash in the sound code under some edge cases. [David Haywood]
Fixed background ROM loading in the new wbmlbg set. [David Haywood]
Overhauled and corrected the DIP switches in the trivia and quiz games in the findout driver. [wolf676]
Added PORT_DIPLOCATION to the airbustr driver. [Roberto Fresca]
TIA-MC1 driver improvements: [Eugene Sandulenko] - fixed documentation - hooked game counter and coin lockout - added save state support
Fixed 6840 counter behavior in continuous mode. [El Condor]
Identified some unknown DIP switches in Robby Roto. [wolf676]
Big update to the arkanoid driver which improves emulation of some bootlegs: [Steph] - Interverted 'arkblock' and 'arkbloc2' sets for better comparaison - Renamed sets : * 'arkbl2' -> 'arkmcubl' * 'arkbl3' -> 'arkgcbl' - Changed some games descriptions - Removed flags from the following sets : * 'arkbloc2' (old 'arkblock') * 'arkgcbl' (old 'arkbl3') * 'paddle2'
Fixed a multithreading race condition at startup. [Nathan Woods]
Added some minimal validation on the sample rate configuration parameters. [Firewave]
Fixed a few dips and added diplocation setting for Wonder Stick in the nmg5.c driver. [Brian Troha]
Big update to the MPU4 driver: [El Condor] - added support for reverse clocking in the VFD code. - changed the 6840 to not run the counter clock if no frequency is specified - reworked the MPU4 drastically to be more in sync with AGEMAME - MPU4 video should now be working a little better - deprecated 6850acia.c, replacing it with a specialized driver
Updated core.mak to ensure the make clean will remove file2str.exe. [Nathan Woods]
Added new ROM loading option, ROM_IGNORE() which works just like ROM_CONTINUE() except that you don't need to load the data anywhere. It can be used when larger ROMs are present and only a portion of the data is used. See solomon.c for an example. [Aaron Giles]
Removed support for the old debugger. [Aaron Giles]
Added driver_data member to the Machine structure, where drivers can hang data instead of using global variables. Added MDRV_DRIVER_DATA macro so the core can allocate this structure at startup. Added AM_BASE_MEMBER and AM_SIZE_MEMBER which are similar to AM_BASE and AM_SIZE but let you specify a member of a struct hanging off of driver_data. Updated the Turbo driver to use these new features as an experiment. [Aaron Giles]
More Turbo driver cleanup: [Aaron Giles] * doubled the horizontal resolution to better draw analog sprites * improved Buck Rogers and Subroc video
New clones added ---------------- Solomon's Key (US) [Bobby Conover] Commando (bootleg) [ClawGrip] Beam Invader (set 2) [Peter Townson]
New games marked as GAME_NOT_WORKING ------------------------------------ Connect 4 [El Condor] PlayMan Poker (Germany) [Roberto Fresca] Big Boy [David Haywood]
|