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> MAMEDev > MAME32 > MAME Plus! > > 0.108u3 > ------- > > > Source Changes > -------------- > Improved offsets of the "normal spites" in the SSV games twineag2, > ultrax, and dynagear. [robzia] > > Added missing video change to the lethalen driver. [David Haywood] > > Some nice improvements to the debugger: [Andrew Gardner] > * added ability to tab between views in the disassembly windows > * added a 'cursor' to the dasm view and hooked up navigation keys > * added F4 'run to here' key when the disasm view has focus > * added F9 'toggle breakpoint' key when the disasm view has focus > * enhanced memory view keyboard navigation > > Added workaround for crash in the sound code under some edge cases. > [David Haywood] > > Fixed background ROM loading in the new wbmlbg set. [David Haywood] > > Overhauled and corrected the DIP switches in the trivia and quiz > games in the findout driver. [wolf676] > > Added PORT_DIPLOCATION to the airbustr driver. [Roberto Fresca] > > TIA-MC1 driver improvements: [Eugene Sandulenko] > - fixed documentation > - hooked game counter and coin lockout > - added save state support > > Fixed 6840 counter behavior in continuous mode. [El Condor] > > Identified some unknown DIP switches in Robby Roto. [wolf676] > > Big update to the arkanoid driver which improves emulation of some > bootlegs: [Steph] > - Interverted 'arkblock' and 'arkbloc2' sets for better comparaison > - Renamed sets : > * 'arkbl2' -> 'arkmcubl' > * 'arkbl3' -> 'arkgcbl' > - Changed some games descriptions > - Removed flags from the following sets : > * 'arkbloc2' (old 'arkblock') > * 'arkgcbl' (old 'arkbl3') > * 'paddle2' > > Fixed a multithreading race condition at startup. [Nathan Woods] > > Added some minimal validation on the sample rate configuration > parameters. [Firewave] > > Fixed a few dips and added diplocation setting for Wonder Stick > in the nmg5.c driver. [Brian Troha] > > Big update to the MPU4 driver: [El Condor] > - added support for reverse clocking in the VFD code. > - changed the 6840 to not run the counter clock if no frequency > is specified > - reworked the MPU4 drastically to be more in sync with AGEMAME > - MPU4 video should now be working a little better > - deprecated 6850acia.c, replacing it with a specialized driver > > Updated core.mak to ensure the make clean will remove file2str.exe. > [Nathan Woods] > > Added new ROM loading option, ROM_IGNORE() which works just like > ROM_CONTINUE() except that you don't need to load the data anywhere. > It can be used when larger ROMs are present and only a portion of the > data is used. See solomon.c for an example. [Aaron Giles] > > Removed support for the old debugger. [Aaron Giles] > > Added driver_data member to the Machine structure, where drivers can > hang data instead of using global variables. Added MDRV_DRIVER_DATA > macro so the core can allocate this structure at startup. Added > AM_BASE_MEMBER and AM_SIZE_MEMBER which are similar to AM_BASE and > AM_SIZE but let you specify a member of a struct hanging off of > driver_data. Updated the Turbo driver to use these new features as an > experiment. [Aaron Giles] > > More Turbo driver cleanup: [Aaron Giles] > * doubled the horizontal resolution to better draw analog sprites > * improved Buck Rogers and Subroc video > > > > New clones added > ---------------- > Solomon's Key (US) [Bobby Conover] > Commando (bootleg) [ClawGrip] > Beam Invader (set 2) [Peter Townson] > > > > New games marked as GAME_NOT_WORKING > ------------------------------------ > Connect 4 [El Condor] > PlayMan Poker (Germany) [Roberto Fresca] > Big Boy [David Haywood] > I'm so behind. Funny thing is, I really don't care.
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