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SubjectRe: .108u3 Reply to this message
Posted bylux_92886
Posted on09/09/06 00:39 AM



> MAMEDev
> MAME32
> MAME Plus!
>
> 0.108u3
> -------
>
>
> Source Changes
> --------------
> Improved offsets of the "normal spites" in the SSV games twineag2,
> ultrax, and dynagear. [robzia]
>
> Added missing video change to the lethalen driver. [David Haywood]
>
> Some nice improvements to the debugger: [Andrew Gardner]
> * added ability to tab between views in the disassembly windows
> * added a 'cursor' to the dasm view and hooked up navigation keys
> * added F4 'run to here' key when the disasm view has focus
> * added F9 'toggle breakpoint' key when the disasm view has focus
> * enhanced memory view keyboard navigation
>
> Added workaround for crash in the sound code under some edge cases.
> [David Haywood]
>
> Fixed background ROM loading in the new wbmlbg set. [David Haywood]
>
> Overhauled and corrected the DIP switches in the trivia and quiz
> games in the findout driver. [wolf676]
>
> Added PORT_DIPLOCATION to the airbustr driver. [Roberto Fresca]
>
> TIA-MC1 driver improvements: [Eugene Sandulenko]
> - fixed documentation
> - hooked game counter and coin lockout
> - added save state support
>
> Fixed 6840 counter behavior in continuous mode. [El Condor]
>
> Identified some unknown DIP switches in Robby Roto. [wolf676]
>
> Big update to the arkanoid driver which improves emulation of some
> bootlegs: [Steph]
> - Interverted 'arkblock' and 'arkbloc2' sets for better comparaison
> - Renamed sets :
> * 'arkbl2' -> 'arkmcubl'
> * 'arkbl3' -> 'arkgcbl'
> - Changed some games descriptions
> - Removed flags from the following sets :
> * 'arkbloc2' (old 'arkblock')
> * 'arkgcbl' (old 'arkbl3')
> * 'paddle2'
>
> Fixed a multithreading race condition at startup. [Nathan Woods]
>
> Added some minimal validation on the sample rate configuration
> parameters. [Firewave]
>
> Fixed a few dips and added diplocation setting for Wonder Stick
> in the nmg5.c driver. [Brian Troha]
>
> Big update to the MPU4 driver: [El Condor]
> - added support for reverse clocking in the VFD code.
> - changed the 6840 to not run the counter clock if no frequency
> is specified
> - reworked the MPU4 drastically to be more in sync with AGEMAME
> - MPU4 video should now be working a little better
> - deprecated 6850acia.c, replacing it with a specialized driver
>
> Updated core.mak to ensure the make clean will remove file2str.exe.
> [Nathan Woods]
>
> Added new ROM loading option, ROM_IGNORE() which works just like
> ROM_CONTINUE() except that you don't need to load the data anywhere.
> It can be used when larger ROMs are present and only a portion of the
> data is used. See solomon.c for an example. [Aaron Giles]
>
> Removed support for the old debugger. [Aaron Giles]
>
> Added driver_data member to the Machine structure, where drivers can
> hang data instead of using global variables. Added MDRV_DRIVER_DATA
> macro so the core can allocate this structure at startup. Added
> AM_BASE_MEMBER and AM_SIZE_MEMBER which are similar to AM_BASE and
> AM_SIZE but let you specify a member of a struct hanging off of
> driver_data. Updated the Turbo driver to use these new features as an
> experiment. [Aaron Giles]
>
> More Turbo driver cleanup: [Aaron Giles]
> * doubled the horizontal resolution to better draw analog sprites
> * improved Buck Rogers and Subroc video
>
>
>
> New clones added
> ----------------
> Solomon's Key (US) [Bobby Conover]
> Commando (bootleg) [ClawGrip]
> Beam Invader (set 2) [Peter Townson]
>
>
>
> New games marked as GAME_NOT_WORKING
> ------------------------------------
> Connect 4 [El Condor]
> PlayMan Poker (Germany) [Roberto Fresca]
> Big Boy [David Haywood]
>
I'm so behind. Funny thing is, I really don't care.



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Entire Thread
Subject  Posted byPosted On
*.108u3  wildcat09/08/06 01:15 AM
..Re: .108u3  lux_9288609/09/06 00:39 AM