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SubjectMAME 0.108u4 Reply to this message
Posted byHawq
Posted on09/14/06 01:13 PM


MAMETesters Bugs Fixed
gotya0107u3yel [David Haywood]
spcewars36rc2ora [Robert]
prehisle0104u5gre [Vas Crabb]
shangha3237b7gre [Canim]

Source Changes
Added support for reverse-order entry in the BFM code. [El Condor]

Cleaned up DIP switches and documentation in the merit.c and
coinmstr.c drivers. [wolf676]

Updated the MPU4 layout and added more documentation. [El Condor]

Fixed neocrypt.c to work on big-endian machines. [R. Belmont]

Improved DIP switches for spcewars and invadpt2. Fixed sound in
spcewars. [Robert]

Fixed UI for cheat system watchpoints, making them usable again.
[Nicola Salmoria]

Fixed flipscreen mode for liquidk and other games using the same
Taito graphics chips. [Robzia]

Added many more notes/info to the arkanoid driver. [steph]

Added save state support for YM3812, YM3526 and uPD7759 sound chips,
and Prehistoric Isle video hardware. Also added partial save state
support for the Y8950 sound chip. [Vas Crabb]

Did a bit of object-orienting the core. All core init functions now
take a running_machine parameter. All exit, reset, and pause
callbacks now require a running_machine parameter to register, and
pass in the running_machine when called. [Aaron Giles]

Added a running_machine parameter to the following driver callbacks:
For the most part, this didn't affect the code thanks to the macros,
apart from cases where direct calls were made. [Aaron Giles]

Altered most of the mame.c and palette.c interfaces to take a
running_machine parameter. Hung private data for these modules off of
the running_machine structure instead of using global variables.
[Aaron Giles]

Did some cleanup and de-Achoization of the palette code. Removed some
features used only by Grand Champion, which only complicated things
for all the other drivers. Marked Grand Champion as imperfect graphics
until it gets rewritten. [Aaron Giles]

Since I had to visit all call sites of palette_set_color to add the
running_machine parameter, I also updated quite a lot of them to use
the nice palnbit() inlines in palette.h, which cleaned up the code in
many cases. Since this was a manual process, I probably messed up one
or two cases, so if you notice odd colors, please report them to the
http://mametesters.org site. [Aaron Giles]

More Turbo work: cleaned up the sound code, added support for proper
speaker placement in all games, a few other minor fixes. Sprite
scaling is still not 100%, but I need some real hardware to verify.
Apart from that, no further work is planned. [Aaron Giles]

New games added or promoted from NOT_WORKING status
Shooting Master [David Haywood, Tomasz Slanina]
Quizmaster (German) [wolf676]

New clones added
Gals Panic II (German) [Patrik Styrnell]
Pocket Gal 2 (Japanese) [Patrik Styrnell]
Locked 'n Loaded (World) [Patrik Styrnell]
Mad Ball V2.0 (hack? With Nudity) [f205v]
Arkanoid (Tayto bootleg, harder) [steph]
Arkanoid (Game Corporation bootleg, set 2) [steph]
Arkanoid (bootleg with MCU, harder) [steph]

The wise man knows when he does not know enough