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|Subject||MAME v.109 flood|
|Posted on||09/27/06 04:01 AM|
MAMETesters Bugs Fixed
More merit, getrivia, and findout improvements: [wolf676]
- added external coin counters and coin lockouts
- fixed lamps in upright and cocktail modes
- getrivia.c: fixed sound in selection and clone
- located ticket out bit in trivia games and commented it in
- fixed merge collision from u5
Input port cleanup and additional comments in the CPS1 driver.
Fixed ES5503 behavior for voice volumes > 127 (cures missing
sounds/music notes in several Apple IIgs demos and games).
Made MSC1937 operation more accurately match datasheet and wiring
diagram. Added indexed getters to the output system to match the
newly introduced setters. [El Condor]
Changed input port calculations to go in two passes, to catch
out-of-order conditionals properly. [HobbesAtPlay]
Fixed priorities in the m62 driver, mainly affecting Lode Runner
Fixed PNG code so that it doesn't NULL terminate tEXt chunks.
Changed disassembler override callbacks to match new disassembler
syntax. [Nathan Woods]
Changed artwork loading to be on-demand rather than all up-front.
Also added a message during artwork resizing/loading so it's more
clear what is going on. [Aaron Giles]
Added new osd function osd_break_into_debugger() which can be hooked
to cause a break into the OSD's debugger when an assertion or
fatal error occurs. Hooked it up on Windows to do just that.
Normalized exit codes from mame.exe. The core-specific ones are
defined in mame.h. The Windows build will also return code 100 on
an unhandled exception now. [Aaron Giles]
New clones added
Astro Combat (older, PZ) [f205v]
Funky Bee (bootleg, harder) [f205v]