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SubjectMAME v.109 flood Reply to this message
Posted byTheInformer
Posted on09/27/06 00:01 AM


MAMETesters Bugs Fixed
pitfight0106u3gra [Canim]
turbofrc37b1gre [Canim]

Source Changes
More merit, getrivia, and findout improvements: [wolf676]
- added external coin counters and coin lockouts
- fixed lamps in upright and cocktail modes
- getrivia.c: fixed sound in selection and clone
- located ticket out bit in trivia games and commented it in
both drivers.
- fixed merge collision from u5

Input port cleanup and additional comments in the CPS1 driver.

Fixed ES5503 behavior for voice volumes > 127 (cures missing
sounds/music notes in several Apple IIgs demos and games).
[R. Belmont]

Made MSC1937 operation more accurately match datasheet and wiring
diagram. Added indexed getters to the output system to match the
newly introduced setters. [El Condor]

Changed input port calculations to go in two passes, to catch
out-of-order conditionals properly. [HobbesAtPlay]

Fixed priorities in the m62 driver, mainly affecting Lode Runner
sequels. [robiza]

Fixed PNG code so that it doesn't NULL terminate tEXt chunks.
[Mathis Rosenhauer]

Changed disassembler override callbacks to match new disassembler
syntax. [Nathan Woods]

Changed artwork loading to be on-demand rather than all up-front.
Also added a message during artwork resizing/loading so it's more
clear what is going on. [Aaron Giles]

Added new osd function osd_break_into_debugger() which can be hooked
to cause a break into the OSD's debugger when an assertion or
fatal error occurs. Hooked it up on Windows to do just that.
[Aaron Giles]

Normalized exit codes from mame.exe. The core-specific ones are
defined in mame.h. The Windows build will also return code 100 on
an unhandled exception now. [Aaron Giles]

New clones added
Astro Combat (older, PZ) [f205v]
Funky Bee (bootleg, harder) [f205v]