Thanks for taking a look at this :)
None of my audio applications liked the look of the files so I'll have to try and find an audio editor that can open them. I'm on a Mac but can run PC stuff through Virtual PC - does anyone have any software suggestions?
One approach that I tried some time ago was to download a source-code version of Ace to look at the sound routines, but it wouldn't compile in my copy of Visual C++ for some reason...ho hum :0 The MAME source code is a *bit* bloated so I didn't have much luck with this either.
On a general point, does anyone know how the Capcom guys developed all of these games anyway - what languages they used, that kind of thing?
Thanks in advance, etc.
> > Does anyone know where I can find information on how to extract sound samples
> from Capcom arcade ROMs
> Capcom has made a lot of arcade games.
> Do you mean games that use Q-sound?
> For Cadillacs and Dinosaurs, the instrument sounds are in cd_q1.rom.
> I tried opening them in Adobe Audition in raw format, and all the sounds are
> clearly identifiable but very distorted. Maybe if you experiment a little bit
> you'll get something usable out of it.
> I believe the OKI6295 chip used on CPS1 is a sample player as well. I tried
> opening the roms from Willow too (uses the OKI), but I didn't find any sounds.
> Maybe RB or someone else who's familiar with the hardware can tell you what
> format the sounds are in.
> For games that use the YM-2151 I don't think there is a way unless you know Z80
> assembler and are familiar with FM synthesis.