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SubjectRe: Capcom Sound Samples Reply to this message
Posted bydodginess
Posted on11/25/06 09:17 PM



Thanks for taking a look at this :)

None of my audio applications liked the look of the files so I'll have to try and find an audio editor that can open them. I'm on a Mac but can run PC stuff through Virtual PC - does anyone have any software suggestions?

One approach that I tried some time ago was to download a source-code version of Ace to look at the sound routines, but it wouldn't compile in my copy of Visual C++ for some reason...ho hum :0 The MAME source code is a *bit* bloated so I didn't have much luck with this either.

On a general point, does anyone know how the Capcom guys developed all of these games anyway - what languages they used, that kind of thing?

Thanks in advance, etc.

> > Does anyone know where I can find information on how to extract sound samples
> from Capcom arcade ROMs
>
> Capcom has made a lot of arcade games.
>
> Do you mean games that use Q-sound?
>
> For Cadillacs and Dinosaurs, the instrument sounds are in cd_q1.rom.
>
> I tried opening them in Adobe Audition in raw format, and all the sounds are
> clearly identifiable but very distorted. Maybe if you experiment a little bit
> you'll get something usable out of it.
>
> I believe the OKI6295 chip used on CPS1 is a sample player as well. I tried
> opening the roms from Willow too (uses the OKI), but I didn't find any sounds.
>
> Maybe RB or someone else who's familiar with the hardware can tell you what
> format the sounds are in.
>
> For games that use the YM-2151 I don't think there is a way unless you know Z80
> assembler and are familiar with FM synthesis.
>
> -Sune
>




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Entire Thread
Subject  Posted byPosted On
*Capcom Sound Samples  dodginess11/15/06 06:24 PM
.*Re: Capcom Sound Samples  Sune_S11/24/06 11:24 AM
...Re: Capcom Sound Samples  dodginess11/25/06 09:17 PM