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SubjectRipping CPS2 Sounds Reply to this message
Posted byfeline_ki
Posted on01/27/07 10:03 PM



Hi, I have a problem I'm hoping someone here can help me out with.

I'm trying to rip instrument samples from CPS2 games, using the QSound system. I'm going to use them to make a Soundfont, for novelty/nostalgia's sake. I've been able to get at the raw audio data by opening the sound ROMs in GoldWave, which is well and good... but I need to know the exact values for the start, end, and loop points for each sample, as well as the proper frequency for it to play at.

I'm extremely novice when it comes to the technical side of emulation (screwing around with RAM addresses using ArtMoney or MAME's cheat finder is about as deep as I've gotten), so I have no idea how to go about finding these values. This page: http://www.terra.es/personal/mahorna/neojuke/qsound.htm is the only one I can find on the subject, but being the n00b I am, I can't make anything of it.

If anyone could help get me started, telling me what tools I need, and how I should go about finding these values, I would greatly appreciate it.



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Entire Thread
Subject  Posted byPosted On
.Ripping CPS2 Sounds  feline_ki01/27/07 10:03 PM
.*This may not be entirely helpful  Pr3tty F1y01/27/07 10:25 PM
..*This may not be entirely helpful either  Sune_S01/28/07 10:52 AM
...*MAME Debugger...?  feline_ki01/29/07 01:20 PM
....*mmmh...  Terry Bogard02/03/07 01:39 PM