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SubjectRe: GBA Sound Hardware vs SPC700 question Reply to this message
Posted byVmprHntrD
Posted on02/12/07 04:58 PM



GBA uses a 2 channel DPCM output and it since there's no dedicated sound chip has to do it all via software and from the main CPU (and the secondary.) This restricts most games to having lower 8-11khz audio samples and simple melody as to not screw up the game itself and limit it. SNES used a dedicated chip that output at 33khz (nearly CD) and used 8bit samples over a 16bit chip(or was it the other way around I forget.)

SNES ports though can come VERY close, FF6 most recently is a great case for it as while some sfx are crappier and a few tunes are dulled down, some actually sound superior including the big opera (aria) scene.



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Entire Thread
Subject  Posted byPosted On
*GBA Sound Hardware vs SPC700 question  RoushiMSX02/11/07 08:20 PM
.*SPC700 best SPU of pre-32bit console era -nt-   SatsuNoHiTo02/12/07 08:18 PM
..Re: GBA Sound Hardware vs SPC700 question  VmprHntrD02/12/07 04:58 PM
.*Re: GBA Sound Hardware vs SPC700 question  ZeroKnightRaiden02/11/07 09:27 PM
..*You know I love you  RoushiMSX02/11/07 10:28 PM