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SubjectWinUAE 1.4.1 public beta #2 new Reply to this message
Posted byHawq
Posted on03/07/07 02:04 PM



    beta #2:
  • better bsdsocket threading fix, should finally fix random crashes.
  • diskswapper input-panel input targets added (next/prev/insert)
  • change input configuration (1-4) input target added
  • custom input targets added, experimental, not in GUI yet, need manual configuration file editing, syntax:
    <anything>.button.x=<press>,<release>,<secondary press>,<sec. release>
    press/release = key down/up, joystick button down/up secondary = toggle-mode (first press uses "press" event, second press uses "secondary press", third press is again "press" event etc..) format of single event: '"entry=value"'.0 "unlimited" multiple entry/value pairs supported: '"entry1=value1" "entry2=value2"'.0 empty event: NULL.0

    Examples:

    toggle onscreen leds:
  • '"show_leds=false"'.0,NULL.0,'"show_leds=true"'.0

    refresh rate = 100 while key/button is kept down:
  • '"chipset_refreshrate=100"'.0,'"chipset_refreshrate=50"'.0

    NOTES: format can change in future, toggle-mode may be added to regular input event mapping system in future version.

    BTW: custom input was implemented ages ago but it was not enabled until now... (I forgot it..)



    beta #1:
  • startup crash fixed if serial port enumeration detected more than 8 ports. (broke in 140b6 when "compatibility mode" enumeration was added) Also increased max amount of supported serial ports
  • default ASPI detection selected (possibly non-existing) AdaptecASPI
  • Quickstart now automatically selects working SCSI mode (uses setting from default.uae if available, if not, selects "best" available)
  • 120b1 right border update fixed to work in interlaced modes (Unreal)

the release thread.

The wise man knows when he does not know enough


SubjectRe: WinUAE 1.4.1 public beta #2 Reply to this message
Posted byOutrun2006
Posted on03/15/07 04:28 PM



> beta #2:
> better bsdsocket threading fix, should finally fix random crashes.
> diskswapper input-panel input targets added (next/prev/insert)
> change input configuration (1-4) input target added
> custom input targets added, experimental, not in GUI yet, need manual
> configuration file editing, syntax:
> anything>.button.x=press>,release>,secondary press>,sec. release>
> press/release = key down/up, joystick button down/up secondary = toggle-mode
> (first press uses "press" event, second press uses "secondary press", third
> press is again "press" event etc..) format of single event: '"entry=value"'.0
> "unlimited" multiple entry/value pairs supported: '"entry1=value1"
> "entry2=value2"'.0 empty event: NULL.0
>
> Examples:
>
> toggle onscreen leds:
> '"show_leds=false"'.0,NULL.0,'"show_leds=true"'.0
>
> refresh rate = 100 while key/button is kept down:
> '"chipset_refreshrate=100"'.0,'"chipset_refreshrate=50"'.0
>
> NOTES: format can change in future, toggle-mode may be added to regular input
> event mapping system in future version.
>
> BTW: custom input was implemented ages ago but it was not enabled until now...
> (I forgot it..)
>
>
>
> beta #1:
> startup crash fixed if serial port enumeration detected more than 8 ports.
> (broke in 140b6 when "compatibility mode" enumeration was added) Also increased
> max amount of supported serial ports
> default ASPI detection selected (possibly non-existing) AdaptecASPI
> Quickstart now automatically selects working SCSI mode (uses setting from
> default.uae if available, if not, selects "best" available)
> 120b1 right border update fixed to work in interlaced modes (Unreal)
> the release thread.
>
> The wise man knows when he does not know enough
>


Thanks for the heads up, I like the Amiga :)

Props to the Nebula and SuperModel Team. You guys rock.


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