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SubjectUnrealSpeccy v0.36.2 & WinUAE 1.4.2 public beta #1 Reply to this message
Posted byHawq
Posted on03/29/07 02:03 PM



UnrealSpeccy, news translated form russian via babelfish:

  • ! keys in max speed regime interrogate each frame: temp.inputblock = 0;//.temp.vidblochk; and that did not always react to NumLock in max speed regime.

    Keys in max speed mode are scanned every frame, for better responsibility of NumLock in max speed mode.
  • ! sonic buffer was not cleaned (sound_.stop()) in menu Save disk (main_.save(), correct_.exit()).

    Sound buffer was not cleared in save disk menu
  • ! it threw out with the demonstration of markers by length 10 (sb elfh). Emulator crashed when tried to display 10 char long labels * by 0 it does not show as marker.

    0 is no more shown as a label
  • ! something is corrected in the interface with BASS.DLL (fb molodcov_.alex): if (!.BASS_.ChyuannelPlay(.yumod, FALSE)) reportError(".BASS_.ChannelPlay() [ music ]");

    Something fixed in BASS.DLL interface
  • ! port # 7ffd on the scorpion was decoded incorrectly (now taking into account A12, as # 1ffd) - did not work listalka AccNews. Port # 7ffd in scorpion mode was deciphered without A12 - AccNews lister failed to work

homepage

WinUAE:
  • Chip set extra config load/save missed some models (crash when saving if using missing models)
  • GUI font dynamically switches to "Segoe UI" (Vista) or "Tahoma" (XP or 2000). Old font still in resource file to keep compatibility with older Windows versions. TODO: new GUI tree icons.
  • dynamically modifying resources and resizing dialogs is "fun"...
  • finally removed pixel format detection. It has not been needed for years..
  • merged (and modified) "GUI" debugger by Karsten Bock. WIP.

    F1-F6: switch between different pages

    F1 and F2: two work areas

    F3 and F4: memory viewer

    F5 and F6: disassembler

    F3-F6: alt+cursor up/down/left/right modifies current address
  • x closes debugger, xx switches between console and GUI debuggers
  • extended debugger 'm' instruction, 'm r'
  • direct harddrive support now works with drives that return empty vendor and product id (confirmed: SyQuest removable harddrive)
  • log window position and size stored in registry. (Log window first appearing in default position before jumping to stored position is normal, logging must be initialized before registry handling) Windows 2000 or newer only.
  • GUI/Main window registry entry names changed, positions will reset
  • blitter CE-mode ABC channel combination cycle allocation fixed
  • rar archives left "temporary" files around (stupid unrar.dll..)
  • added combination of fullscreen and windowed mode. If you have two (or more) monitors, load your favorite WB configuration, select non-primary monitor and "full-window" mode to both native and RTG, also make sure "Magic mouse" is enabled, adjust P96 resolution. D3D/OGL filter may also be good idea. Result will be near-seamless Windows/Amiga integration
  • "Magic mouse" didn't work with some system patches, also adjusted sensitivity
  • tweaked vblank interrupt delay by 1 cycle (game Feud)
  • refresh rate switching (PAL/NTSC or by poking VPOSW) improved

release thread.

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