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SubjectSSF Ver0.08 Alpha R11... Reply to this message
Posted byDeath Knight
Posted on06/10/07 11:16 AM



http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html

If anybody knows japanese and could be kind enough to point us the changes, please do. :-)

All work and no play makes me..., well, you know the rest.


SubjectEnglish translation new Reply to this message
Posted byTiyuri
Posted on06/10/07 02:51 PM



My first post, hope this is helpful


The interrupt processing of 68000 was corrected.
The timing of the CD block was changed.
The DMA processing of SCU was corrected.
The dynamic recompile processing of SH2 was corrected.
The drawing weight processing of VDP1 was corrected.
The pattern specification mistake processing of the cycle of VDP2 wascorrected.
The memory access weight processing was corrected.
The sound generation processing was done only for another thread.
The drawing timing of VDP1 might shift and sprite flicker.
At that time, please set SH2 Instruction Numbers low.




SubjectThanks. NT new Reply to this message
Posted byDeath Knight
Posted on06/10/07 09:16 PM



> My first post, hope this is helpful
>
>
> The interrupt processing of 68000 was corrected.
> The timing of the CD block was changed.
> The DMA processing of SCU was corrected.
> The dynamic recompile processing of SH2 was corrected.
> The drawing weight processing of VDP1 was corrected.
> The pattern specification mistake processing of the cycle of VDP2 wascorrected.
> The memory access weight processing was corrected.
> The sound generation processing was done only for another thread.
> The drawing timing of VDP1 might shift and sprite flicker.
> At that time, please set SH2 Instruction Numbers low.
>


All work and no play makes me..., well, you know the rest.


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