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SubjectCPS3 Tiles Decrypted Reply to this message
Posted byjdurgi
Posted on06/17/07 06:09 PM



> http://www.speksnk.org/foro/viewtopic.php?t=66324
>

Haze, ElSemi, et. al. were able to figure out the compression scheme for the graphics. ElSemi now has background graphics working. (Albeit with a few decompression bugs that still need to be worked out). The good thing is that it appears as if the emulation of this isn't requiring a monster of a system.



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Entire Thread
Subject  Posted byPosted On
*Nebula WIP : CPS3  tisti06/16/07 05:50 PM
..CPS3 Tiles Decrypted  jdurgi06/17/07 06:09 PM
.*Translation  newsdee06/17/07 05:58 AM
..*pics at haze lair available NT  ChraviSsS06/18/07 11:10 AM
..*That is awesome. NT I though it would take longer than that.  Death Knight06/17/07 10:10 AM
...*Sprites showing up now  Smitdogg06/18/07 05:20 PM
....*"insert virtual coin" by this sunday ? NT  ChraviSsS06/19/07 04:20 AM
.....*That or my DC controller will rub my thumb off  Smitdogg06/20/07 11:46 AM