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SubjectSega Li 1.11 "meisei" Reply to this message
Posted byTrebor
Posted on06/23/07 02:23 AM

Here's whatsnew:
- CPU/PPU: small speedup from 32-bit struct alignment
- blargg's nes_ntsc updated to 0.2.2
- input: fixed !+toggle function combination
- input: added a doubleclick function, that acts as a single pulse, and made
it a shortcut to switch to fullscreen/windowed mode
- directories are defaulted to . on the 1st run
- draw: added "Stretch to Fit" and "Correct Aspect" to the GUI
- added an about window, and a help window that opens the documentation
- newly opened windows are now centered on their parent window when needed
- added Konami HyperShot controller emulation
- draw: fixed screen not being properly refreshed sometimes when switching
from fullscreen to windowed mode
- mappers: fixed crash when trying to change dipswitches without having loaded
a game
- draw: message font black outline looks somewhat better
- draw: fixed bottom overscan part being drawn with a delay of 1 frame
- draw: added video signal settings to the GUI
- draw: added Direct3D renderer, including all features of the DirectDraw
- draw: added bilinear filtering (Direct3D only)
- mappers: fixed iNES mapper #87, it supports 32K PRG
- mappers: added support for Namcot 106 battery backed EXRAM
- added autodetection of MMC6 games by SRAM size, after initial setup
- draw: fixed DirectDraw crash when trying to recreate itself if it got lost
due to another application taking over
- draw: added "Software Rendering" and "VSync" to the GUI
- several trivial changes (mainly renaming some unclear settings/GUI text)

Get it here: