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SubjectHow do I skip the cps3 cdrom page new Reply to this message
Posted byChraviSsS
Posted on07/05/07 06:56 PM



since u4 I cannot play anymore warzard..
I stick in the page displayed in jap..
I have seen nowhere where can this be avoided, or speeded out


SubjectRe: How do I skip the cps3 cdrom page new Reply to this message
Posted byJAW
Posted on07/05/07 06:59 PM



> since u4 I cannot play anymore warzard..
> I stick in the page displayed in jap..
> I have seen nowhere where can this be avoided, or speeded out
>

You can't skip it. Press the first player button one (usually the CTRL key) and wait (A LONG TIME) for the CD Flash to initialize. The good news is that you only have to do this one time, provided that you do not delete the nvram file.

Jason


SubjectGrab the NVRAM file, perhaps? new Reply to this message
Posted byRoushiMSX
Posted on07/05/07 08:08 PM



Can't you just bypass it if you have the NVRAM file from someone else's installation?




SubjectI'd imagine you could ... new Reply to this message
Posted byJAW
Posted on07/05/07 08:41 PM



> Can't you just bypass it if you have the NVRAM file from someone else's
> installation?
>

... but be warned, each nvram file is 98 MB (boy was THAT time consuming getting those to initialize!!)



Jason


SubjectRe: How do I skip the cps3 cdrom page new Reply to this message
Posted byjdurgi
Posted on07/05/07 10:33 PM



> since u4 I cannot play anymore warzard..
> I stick in the page displayed in jap..
> I have seen nowhere where can this be avoided, or speeded out
>

Either modify the source code to no longer check for the CD, or modify the source code so that the regions are changed to NOCD mode.

Also, to get the text in English you'll need to modify the source code AGAIN, and re-enable the region hacks. Keep in mind that if you do any of this you will not get any support as doing this makes your build of MAME "custom" and therefore unsupported.




SubjectRe: I'd imagine you could ... Reply to this message
Posted byrandem
Posted on07/05/07 10:51 PM



> > Can't you just bypass it if you have the NVRAM file from someone else's
> > installation?
> >
>
> ... but be warned, each nvram file is 98 MB (boy was THAT time consuming getting
> those to initialize!!)
>
>
>
> Jason
>
Interesting. Why would you do that? Why not settle with the nocd version? Does the cd bring some kind of advantage?


SubjectBecause MAME is about accuracy new Reply to this message
Posted byPr3tty F1y
Posted on07/05/07 11:00 PM



and that's the way the real arcade machines work.

_ _ - - = = Pr3tty F1y = = - - _ _


SubjectRe: How do I skip the cps3 cdrom page new Reply to this message
Posted byChraviSsS
Posted on07/06/07 04:54 AM



> The good news is that you
> only have to do this one time, provided that you do not delete the nvram file.
>
> Jason

I have put skip at 10/10 and left it during the morning shower before going to work. when it finally ended, the game started, I made a save (in case of)
when i rerun the game, it ran immediatly.
obviously its just a patience question.

Though I noticed on SFIIIA that I had only sprites for player 1... erm did I disable sprites or layer involuntarily ?



SubjectWhich is why MAME sometimes pisses me off... new Reply to this message
Posted byDeath Knight
Posted on07/06/07 06:35 AM



Perfect emulation accuracy always trumps playability.

I understand and accept that the goal of the project lies in preservation, but it still pisses me off sometimes that pushing the games to a playable state is so low on some of the dev's priorities.

What's the fun in preserving if you can't just enjoy the fun the games provide, hassle free?

And please, don't make this into a flame war, i'm just voicing my oppinion, i aprecciate and am gratefull to all the team has accomplished in all these long years i've been around, but MAME really has lost it's glamour for me.

All work and no play makes me..., well, you know the rest.


Subjectafter first init, you won't wait it anymore new Reply to this message
Posted byChraviSsS
Posted on07/06/07 10:36 AM



you have to waste 20-25 minuted per game to have it init the cd, then everytime you will rerun the game you would not have to wait the init time.



SubjectRe: Which is why MAME sometimes pisses me off... new Reply to this message
Posted byjdurgi
Posted on07/06/07 11:51 AM



> Perfect emulation accuracy always trumps playability.
>
> I understand and accept that the goal of the project lies in preservation, but
> it still pisses me off sometimes that pushing the games to a playable state is
> so low on some of the dev's priorities.
>
> What's the fun in preserving if you can't just enjoy the fun the games provide,
> hassle free?
>
> And please, don't make this into a flame war, i'm just voicing my oppinion, i
> aprecciate and am gratefull to all the team has accomplished in all these long
> years i've been around, but MAME really has lost it's glamour for me.
>
> All work and no play makes me..., well, you know the rest.
>

Yeah, but it's open source so one can always use the source to compile their own emulator and remove the cd loading if they wanted to. That's the beauty of MAME. While at times it sucks when accuracy trumps playability, you've always got access to the source code so you can always modify it to suit your needs.




SubjectRe: Because MAME is about accuracy new Reply to this message
Posted byrandem
Posted on07/06/07 12:12 PM



> and that's the way the real arcade machines work.
>
> _ _ - - = = Pr3tty F1y = = - - _ _
>

That's indeed the reason why MAME is supporting it (and i fully support it. Mame is after all a system emulator and not a game hack). But my question was more directed towards JAW: why did you as a gameplayer use the cd version instead the nocd version? Does it bring extra game features etc?


SubjectRe: Because MAME is about accuracy new Reply to this message
Posted byJAW
Posted on07/06/07 04:07 PM



> > and that's the way the real arcade machines work.
> >
> > _ _ - - = = Pr3tty F1y = = - - _ _
> >
>
> That's indeed the reason why MAME is supporting it (and i fully support it. Mame
> is after all a system emulator and not a game hack). But my question was more
> directed towards JAW: why did you as a gameplayer use the cd version instead the
> nocd version? Does it bring extra game features etc?
>

Honestly, I don't know. I'm not much of a fighter game person. I just wanted to see what the CPS3 system was like.

Jason


SubjectRe: Because MAME is about accuracy new Reply to this message
Posted byjdurgi
Posted on07/06/07 04:49 PM



> > > and that's the way the real arcade machines work.
> > >
> > > _ _ - - = = Pr3tty F1y = = - - _ _
> > >
> >
> > That's indeed the reason why MAME is supporting it (and i fully support it.
> Mame
> > is after all a system emulator and not a game hack). But my question was more
> > directed towards JAW: why did you as a gameplayer use the cd version instead
> the
> > nocd version? Does it bring extra game features etc?
> >
>
> Honestly, I don't know. I'm not much of a fighter game person. I just wanted
> to see what the CPS3 system was like.
>
> Jason
>

There is absolutely no difference between the nocd and the cd versions of the games. Just a one byte difference in the BIOS. The NoCD version is simply a version where instead of extracting the rom data from a CD and flashing it to the Flash ROMs on the board, the data is housed within ROMs contained within the cart (I believe) so no flashing of data has to occur. This is how it starts up immediately without any delays.

Featurewise, there's nothing different unless you have a different version date of the game data. (In which case the 6-digit date would differ).




Subjectwell then that explains that ... new Reply to this message
Posted byJAW
Posted on07/06/07 05:42 PM



> > > > and that's the way the real arcade machines work.
> > > >
> > > > _ _ - - = = Pr3tty F1y = = - - _ _
> > > >
> > >
> > > That's indeed the reason why MAME is supporting it (and i fully support it.
> > Mame
> > > is after all a system emulator and not a game hack). But my question was
> more
> > > directed towards JAW: why did you as a gameplayer use the cd version instead
> > the
> > > nocd version? Does it bring extra game features etc?
> > >
> >
> > Honestly, I don't know. I'm not much of a fighter game person. I just wanted
> > to see what the CPS3 system was like.
> >
> > Jason
> >
>
> There is absolutely no difference between the nocd and the cd versions of the
> games. Just a one byte difference in the BIOS. The NoCD version is simply a
> version where instead of extracting the rom data from a CD and flashing it to
> the Flash ROMs on the board, the data is housed within ROMs contained within the
> cart (I believe) so no flashing of data has to occur. This is how it starts up
> immediately without any delays.
>
> Featurewise, there's nothing different unless you have a different version date
> of the game data. (In which case the 6-digit date would differ).
>

Thank you for the education. :)

Jason


Subjectuse ElSemi's emu new Reply to this message
Posted byTerry Bogard
Posted on07/06/07 06:46 PM



It's about playing, not preserving.




SubjectRe: Because MAME is about accuracy new Reply to this message
Posted byrandem
Posted on07/06/07 10:58 PM



> > > > and that's the way the real arcade machines work.
> > > >
> > > > _ _ - - = = Pr3tty F1y = = - - _ _
> > > >
> > >
> > > That's indeed the reason why MAME is supporting it (and i fully support it.
> > Mame
> > > is after all a system emulator and not a game hack). But my question was
> more
> > > directed towards JAW: why did you as a gameplayer use the cd version instead
> > the
> > > nocd version? Does it bring extra game features etc?
> > >
> >
> > Honestly, I don't know. I'm not much of a fighter game person. I just wanted
> > to see what the CPS3 system was like.
> >
> > Jason
> >
>
> There is absolutely no difference between the nocd and the cd versions of the
> games. Just a one byte difference in the BIOS. The NoCD version is simply a
> version where instead of extracting the rom data from a CD and flashing it to
> the Flash ROMs on the board, the data is housed within ROMs contained within the
> cart (I believe) so no flashing of data has to occur. This is how it starts up
> immediately without any delays.
>
> Featurewise, there's nothing different unless you have a different version date
> of the game data. (In which case the 6-digit date would differ).
>
Thanks for the explanation. That's exactly the info I wanted to hear.


SubjectI'm getting a "No CD-ROM Drive" message? new Reply to this message
Posted byOutrun2006
Posted on07/08/07 02:36 AM



Guys, when I try to play warzard in mame, upon inserting a coin and pressing start, it says "No CD-ROM Drive". What does this mean? Surely it doesn't mean that I need to wait, right? I'm NOT using the *LATEST* mame, I'm using the mame plus plus that was released on June 29th. If I grab the LATEST mame, the one that emulates the cd drive, will this message go away?

Props to the Nebula and SuperModel Team. You guys rock.


SubjectRe: I'm getting a "No CD-ROM Drive" message? new Reply to this message
Posted byjdurgi
Posted on07/08/07 10:59 AM



> Guys, when I try to play warzard in mame, upon inserting a coin and pressing
> start, it says "No CD-ROM Drive". What does this mean? Surely it doesn't mean
> that I need to wait, right? I'm NOT using the *LATEST* mame, I'm using the mame
> plus plus that was released on June 29th. If I grab the LATEST mame, the one
> that emulates the cd drive, will this message go away?
>
> Props to the Nebula and SuperModel Team. You guys rock.
>

Yes, you will see the message go away if you use the latest MAME. The version you are using does not have CD-ROM support and Warzard REQUIRES the CD-ROM unless the game was region hacked to a No CD region.




SubjectRe: Because MAME is about accuracy new Reply to this message
Posted byTechrat 2004
Posted on07/10/07 00:30 AM



> and that's the way the real arcade machines work.
>
> _ _ - - = = Pr3tty F1y = = - - _ _
>
Heh the local Street Fighter III at an Aladdin's Castle in Cranberry, Pa *back in 2000* was rarely played and often broken. CPS3 games never seemed to be working much or played, only now after the platform is dead do most gamers care about the games, heck hardly anyone bought the ports of the games, although comparing them to MAME, I see they weren't as good as I thought they were.

Playing Street Fighter III 3rd Strike with a DOA 4 controller in the stand alone CPS3 emulator and/or MAME is fun!

I like that DOA4 controller! A lot!

Thanks to everyone who made it possible!




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