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Here's whatsnew: - The sprite display processing was improved, and "Fighting Run" came to operate. (I got material information to operate from PC2E author's Mr.Ki. Thanks very much.) - Operation speed & timing of CPU has been elaborately adjusted. In a lot of games, I think that it approached a real machine by the timing of the sound of the demonstration scene. And in "Snatcher", the freezed trouble (generated from v1.11) was solved. - In "Kaze no Densetsu Xanadu II" and "Exile", the display order of the screen was corrected. (This bug was generated from v1.11.) - In "Ginga Fukei Densetsu Sapphire", the bug that the screen advances early (generated from v1.11) was corrected. - Additionally, a detailed part has been improved and corrected.
Get it here: http://www.ouma.jp/ootake/
-Trebor
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