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SubjectCPS3 Emulator v1.0 new Reply to this message
Posted byTrebor
Posted on07/08/07 06:54 PM



Per the homepage:
This is the final version of the CPS3 emulator.

It adds transparency effects (not actual transparency, but
well it looks like that :) ), although it's not fully understood yet.

Fixed palette transformation for flashes, and fadein/outs, now
blacks properly fade to white.

Fixed crashes in some zoomin ending sequences in SF3 games.

Fixed a 1 pixel offset in the framebuffer that was causing a 1 pixel
column problem in the left side of the screen sometimes.

Added support for Nebula external video plugins (there is some source
code and the interface documents in the plugins folder).

Added CHD (MAME's compressed Hard Disks CD Images) support. Just put
the .chd files in the CHD folder in the main directory (sorry, no path
selection for it). And the bios (or the full roms zip) romsets in
the ROMS directory. When loading a CHD romset, the emulator will run
the entire startup sequence so it will take a while to boot (early games
just have a black screen) while the bios waits for the cd to spin up.
You don't need to go through the flashrom rewritting sequence, although
you can see how it looks (just for fun, as it doesn't actually write
anything) by going to Test menu and selecting "Game Rewrite". Using CHDs
doesn't have an actual benefit (except for seeing the exact startup
sequence of the game machine) apart from being able to run Warzard in
any region because Warzard always checks the cd ingame unless it's set to
asia, so by having the real CD emulation through CHD, you can run it in
any region).

Get it here:
http://nebula.emulatronia.com/

-Trebor




SubjectOMG GIMME ROMZZZZZZzz new Reply to this message
Posted byitchyNADZ
Posted on07/08/07 08:50 PM



The fun begins!



> Per the homepage:
> This is the final version of the CPS3 emulator.
>
> It adds transparency effects (not actual transparency, but
> well it looks like that :) ), although it's not fully understood yet.
>
> Fixed palette transformation for flashes, and fadein/outs, now
> blacks properly fade to white.
>
> Fixed crashes in some zoomin ending sequences in SF3 games.
>
> Fixed a 1 pixel offset in the framebuffer that was causing a 1 pixel
> column problem in the left side of the screen sometimes.
>
> Added support for Nebula external video plugins (there is some source
> code and the interface documents in the plugins folder).
>
> Added CHD (MAME's compressed Hard Disks CD Images) support. Just put
> the .chd files in the CHD folder in the main directory (sorry, no path
> selection for it). And the bios (or the full roms zip) romsets in
> the ROMS directory. When loading a CHD romset, the emulator will run
> the entire startup sequence so it will take a while to boot (early games
> just have a black screen) while the bios waits for the cd to spin up.
> You don't need to go through the flashrom rewritting sequence, although
> you can see how it looks (just for fun, as it doesn't actually write
> anything) by going to Test menu and selecting "Game Rewrite". Using CHDs
> doesn't have an actual benefit (except for seeing the exact startup
> sequence of the game machine) apart from being able to run Warzard in
> any region because Warzard always checks the cd ingame unless it's set to
> asia, so by having the real CD emulation through CHD, you can run it in
> any region).
>
> Get it here:
> http://nebula.emulatronia.com/
>
> -Trebor
>







Subjectscale2x 75% scanlines ftw -nt- thanks. new Reply to this message
Posted byBuveed
Posted on07/08/07 09:18 PM



> Per the homepage:
> This is the final version of the CPS3 emulator.
>
> It adds transparency effects (not actual transparency, but
> well it looks like that :) ), although it's not fully understood yet.
>
> Fixed palette transformation for flashes, and fadein/outs, now
> blacks properly fade to white.
>
> Fixed crashes in some zoomin ending sequences in SF3 games.
>
> Fixed a 1 pixel offset in the framebuffer that was causing a 1 pixel
> column problem in the left side of the screen sometimes.
>
> Added support for Nebula external video plugins (there is some source
> code and the interface documents in the plugins folder).
>
> Added CHD (MAME's compressed Hard Disks CD Images) support. Just put
> the .chd files in the CHD folder in the main directory (sorry, no path
> selection for it). And the bios (or the full roms zip) romsets in
> the ROMS directory. When loading a CHD romset, the emulator will run
> the entire startup sequence so it will take a while to boot (early games
> just have a black screen) while the bios waits for the cd to spin up.
> You don't need to go through the flashrom rewritting sequence, although
> you can see how it looks (just for fun, as it doesn't actually write
> anything) by going to Test menu and selecting "Game Rewrite". Using CHDs
> doesn't have an actual benefit (except for seeing the exact startup
> sequence of the game machine) apart from being able to run Warzard in
> any region because Warzard always checks the cd ingame unless it's set to
> asia, so by having the real CD emulation through CHD, you can run it in
> any region).
>
> Get it here:
> http://nebula.emulatronia.com/
>
> -Trebor
>





SubjectAww, filters, awesome. NT Anybody have some different ones from the bundled batch? new Reply to this message
Posted byDeath Knight
Posted on07/08/07 10:57 PM



> Per the homepage:
> This is the final version of the CPS3 emulator.
>
> It adds transparency effects (not actual transparency, but
> well it looks like that :) ), although it's not fully understood yet.
>
> Fixed palette transformation for flashes, and fadein/outs, now
> blacks properly fade to white.
>
> Fixed crashes in some zoomin ending sequences in SF3 games.
>
> Fixed a 1 pixel offset in the framebuffer that was causing a 1 pixel
> column problem in the left side of the screen sometimes.
>
> Added support for Nebula external video plugins (there is some source
> code and the interface documents in the plugins folder).
>
> Added CHD (MAME's compressed Hard Disks CD Images) support. Just put
> the .chd files in the CHD folder in the main directory (sorry, no path
> selection for it). And the bios (or the full roms zip) romsets in
> the ROMS directory. When loading a CHD romset, the emulator will run
> the entire startup sequence so it will take a while to boot (early games
> just have a black screen) while the bios waits for the cd to spin up.
> You don't need to go through the flashrom rewritting sequence, although
> you can see how it looks (just for fun, as it doesn't actually write
> anything) by going to Test menu and selecting "Game Rewrite". Using CHDs
> doesn't have an actual benefit (except for seeing the exact startup
> sequence of the game machine) apart from being able to run Warzard in
> any region because Warzard always checks the cd ingame unless it's set to
> asia, so by having the real CD emulation through CHD, you can run it in
> any region).
>
> Get it here:
> http://nebula.emulatronia.com/
>
> -Trebor
>


All work and no play makes me..., well, you know the rest.


Subjectscale2x 75% scanlines ftw - I second this - nt- new Reply to this message
Posted byChraviSsS
Posted on07/09/07 10:24 AM



filters ftw


SubjectSomething great about SF3: 2nd impact Reply to this message
Posted byskydoune
Posted on07/10/07 08:50 AM



There's a setting to put it in widescreen. Playing that way is just, awesome.




SubjectWhy only 2nd Impact? new Reply to this message
Posted byMegaHurtz
Posted on07/12/07 07:03 PM



> There's a setting to put it in widescreen. Playing that way is just, awesome.
>
>

It is pretty nice, although it looks off to me when switching to full screen. I guess I was expecting black bars, letterbox style.

Anyway, why did only 2nd Impact have this and none of the other SF3 games? I don't remember ever seeing any dedicated 2nd Impact machines, yet alone any widescreen ones.




SubjectI wonder why - looks great on a widescreen monitor -nt- new Reply to this message
Posted byskydoune
Posted on07/15/07 07:39 AM



> > There's a setting to put it in widescreen. Playing that way is just, awesome.
> >
> >
>
> It is pretty nice, although it looks off to me when switching to full screen. I
> guess I was expecting black bars, letterbox style.
>
> Anyway, why did only 2nd Impact have this and none of the other SF3 games? I
> don't remember ever seeing any dedicated 2nd Impact machines, yet alone any
> widescreen ones.
>





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