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SubjectNo&gba 2.4f new Reply to this message
Posted byTrebor
Posted on09/18/07 06:00 AM



Here's whatsnew:
- cheat: fixed conditional counter for cbds parameter lines (thanks Hiei Youkai)
- cheat: raised strnlen to 5kbytes for about 256 codes/line (thanks Hiei Youkai)
- nds/gba/help: added info on unknown add-ons (gba ir/wifi and nds memory exp)
- nds/help: added info on ds rumble option paks (thanks bottledlight ds wiki)
- gba/help: added some very basic info about the gameboy player (thanks flubba)
- gui: allows to resize debugmsg/cheat/fileslst windows (with anchored buttons)
- gba/help: added yoshi x/y-axis info (thanks flubba) (still incomplete though)
- gba/help: added warioware z-axis gyro info (thanks momo vampire for the cart)
- gba/help: added rumble and fram info (thanks momo vampire for warioware cart)
- gba/help: added notes on special meaning of 1st (and 4th) letter of gamecode
- nds/3d: emulates alpha blending master enable/test mode bit (disp3dcnt.bit3)
- gba/memfill: fixed memfill code (data step/repeat count) (thanks Hiei Youkai)
- nds/cheat: removed various ARDS checks (accepting addr with unknown offsets)
- gba/nds: corrected hblank durations (thanks sebastien), no-vblank in lastline
- gba/nds/help: notes on hblank=0 duration (1006/1606/1613 on gba/nds9/nds7)
- gba/nds/help: notes on no-vblank-flag in last line, and hblank in ALL lines
- nds/cheat: removed alignment check for [[X]+Z] (works with uninitialized [X])
- nds/cheat: changed ARDS enable-code detection (9 lines with specific 4th/9th)
- multi-cpu-timing: machine_switch_request processed AFTER all event_handlers
- nds/3d: emulates texture master enable bit in disp3dcnt (thanks peter schraut)
- nds/3d: emulates material-alpha (rather than only color-alpha) (thanks peter)
- nds: emulates hinge/unfold irq (additionally to hinge status) (thanks antonio)

Get it here:
http://nocash.emubase.de/gba.htm

-Trebor




SubjectRe: No&gba 2.4f new Reply to this message
Posted byZeluth
Posted on09/20/07 01:21 AM



> Here's whatsnew:

I'm too lazy to find out myself, but last time I checked this was best Nintendo DS emulator. Is this still true?



SubjectYeah, pretty much. NT iDeaS is pretty good too. Reply to this message
Posted byDeath Knight
Posted on09/20/07 01:42 AM



> > Here's whatsnew:
>
> I'm too lazy to find out myself, but last time I checked this was best Nintendo
> DS emulator. Is this still true?
>


All work and no play makes me..., well, you know the rest.


SubjectIs it any faster? Can't belive how slow this n64 emu is? new Reply to this message
Posted bydoyouwanthegreat
Posted on09/26/07 07:50 AM



DS is just a n64 anyway, pffft.

Play Gain Ground.




SubjectRe: Is it any faster? Can't belive how slow this n64 emu is? new Reply to this message
Posted byZeluth
Posted on09/28/07 10:54 AM



> DS is just a n64 anyway, pffft.
>
> Play Gain Ground.

I just want to mention that Gain Ground isn't all that either.



SubjectRe: Is it any faster? Can't belive how slow this n64 emu is? new Reply to this message
Posted bydoyouwanthegreat
Posted on10/01/07 07:57 AM



W'yell foo, foo for you I dare you to play 4 players and say that.

:.....(

> I just want to mention that Gain Ground isn't all that either.
>


Play Gain Ground.




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