|
> Here's whatsnew: > MAMETesters Bugs Fixed > ---------------------- > ikki0120yel [robiza] > buckrog0118u2yel [couriersud] > > > > Source Changes > -------------- > Documented information about the various Cannonball sets. > [stephh] > > Hooked up the roz layer, fg layer and sprites to f1gpb. Still > missing some video offsets, oki banking and sprites priority. > [Pierpaolo Prazzoli] > > Updates for the dominob.c driver: [stephh] > - fixed dip switches > - fixed inputs > - added a couple of notes > > Updated peplus driver and related components: [Jim Stolis] > - added internal layouts for the games > - fixed several i8051 issues... > * Fixed a bug with some opcodes having the wrong cycle counts > * Fixed a bug where determining the proper timer mode > * Fixed a bug where determining the proper serial transmit mode > * Added support for split timer mode > > Improved multiprocessor Voodoo performance by reducing contention > during rendering. Extended the system to allow for more overlap > between rendering and emulation. [couriersud, Aaron Giles] > > Fixed a crash in the input system when you configure joypads and > then unplug them and press Esc on the system info screen. > [R. Belmont] > > Defined strict types for CPU and sound chips. Removed unnecessary > cpu_ prefix from several structure members. [Atari Ace] > > Fixed the m4510 cpu core from not updating the instruction cycle > counter. [Wilbert Pol] > > Fixed memory access for m6509 instructions 91 and b1. [Wilbert Pol] > > Changed osdcore.h to include osinline.h and allow for external > inline definitions of synchronization primitives. Also added a new > work queue hint WORK_QUEUE_FLAG_HIGH_FREQ which indicates that we > should spin aggressively waiting for new items. > [couriersud, Vas Crabb] > > Enabled common linker warnings in the makefile. [Oliver Stoneberg] > > Fixed a corner case in the SCSP involving timers which are polled > with their IRQ enable shut off. [R. Belmont] > > Namco System 21 update: [Phil Stroffolino] > - namconb1 sprites no longer broken > - fixed missing 3d gfx in Cybersled > - gradient colors in starblade > - more accurate depth cueing > - fixed crash in 2nd stage of Starblade > - fixed lockups in Air Combat and Solvalou > - fixes to sprite priority (see Solvalou mountain range) > - hooked up translucency (palette shift) effect > > Changed Model 2 rendering to use pre-clipped Z values for sorting. > [Aaron Giles] > > Properly identified bill inputs in Midway Y-unit driver games. > [Aaron Giles] > > Added more instrumentation and added some extra paranoia to the > winwork code. [Aaron Giles] > > Fixed some incorrect code in the ADSP2100 external flag handling. > [Aaron Giles] > > Created new module polynew.c which combines triangle setup, > rasterization, and Voodoo-like multiprocessor support. Coverted > Gaelco3D, Midway V-Unit, Namco System 22, and Voodoo drivers over > to the new system. [Aaron Giles] > > Added threadid parameter to work item callbacks. This allows for > keeping per-thread information by the callbacks. [Aaron Giles] > > > > New games added or promoted from NOT_WORKING status > --------------------------------------------------- > Mahjong Hot Gimmick Integral (Japan) [Guru, David Haywood] > Tottemo E Jong [David Haywood, Team Japump!] > Good E Jong -Kachinuki Mahjong Syoukin Oh!!- > [David Haywood, Team Japump!] > Teraburst [icronnya77, Ville Linde] > > > > New clones added > ---------------- > Tube Panic (bootleg) [sonikos] > Player's Edge Plus (PP0188) Standard Draw Poker [Jim Stolis] > Player's Edge Plus (Set038) Set Chip [Jim Stolis] > Mortal Kombat 4 (set 2) [icronnya77] > Meteor [Andreas] > > > > New games marked as GAME_NOT_WORKING > ------------------------------------ > GameCristal [f205v, R. Belmont] > > Get the Diff Intermediate Update here: > http://mamedev.org/release.html > > -Trebor >
 Ooga Booga. Kicking Ass and Taking Names!!
|