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SubjectDoes Teraburst actually work? (NT) Reply to this message
Posted byOoga
Posted on10/26/07 00:33 AM



> Here's whatsnew:
> MAMETesters Bugs Fixed
> ----------------------
> ikki0120yel [robiza]
> buckrog0118u2yel [couriersud]
>
>
>
> Source Changes
> --------------
> Documented information about the various Cannonball sets.
> [stephh]
>
> Hooked up the roz layer, fg layer and sprites to f1gpb. Still
> missing some video offsets, oki banking and sprites priority.
> [Pierpaolo Prazzoli]
>
> Updates for the dominob.c driver: [stephh]
> - fixed dip switches
> - fixed inputs
> - added a couple of notes
>
> Updated peplus driver and related components: [Jim Stolis]
> - added internal layouts for the games
> - fixed several i8051 issues...
> * Fixed a bug with some opcodes having the wrong cycle counts
> * Fixed a bug where determining the proper timer mode
> * Fixed a bug where determining the proper serial transmit mode
> * Added support for split timer mode
>
> Improved multiprocessor Voodoo performance by reducing contention
> during rendering. Extended the system to allow for more overlap
> between rendering and emulation. [couriersud, Aaron Giles]
>
> Fixed a crash in the input system when you configure joypads and
> then unplug them and press Esc on the system info screen.
> [R. Belmont]
>
> Defined strict types for CPU and sound chips. Removed unnecessary
> cpu_ prefix from several structure members. [Atari Ace]
>
> Fixed the m4510 cpu core from not updating the instruction cycle
> counter. [Wilbert Pol]
>
> Fixed memory access for m6509 instructions 91 and b1. [Wilbert Pol]
>
> Changed osdcore.h to include osinline.h and allow for external
> inline definitions of synchronization primitives. Also added a new
> work queue hint WORK_QUEUE_FLAG_HIGH_FREQ which indicates that we
> should spin aggressively waiting for new items.
> [couriersud, Vas Crabb]
>
> Enabled common linker warnings in the makefile. [Oliver Stoneberg]
>
> Fixed a corner case in the SCSP involving timers which are polled
> with their IRQ enable shut off. [R. Belmont]
>
> Namco System 21 update: [Phil Stroffolino]
> - namconb1 sprites no longer broken
> - fixed missing 3d gfx in Cybersled
> - gradient colors in starblade
> - more accurate depth cueing
> - fixed crash in 2nd stage of Starblade
> - fixed lockups in Air Combat and Solvalou
> - fixes to sprite priority (see Solvalou mountain range)
> - hooked up translucency (palette shift) effect
>
> Changed Model 2 rendering to use pre-clipped Z values for sorting.
> [Aaron Giles]
>
> Properly identified bill inputs in Midway Y-unit driver games.
> [Aaron Giles]
>
> Added more instrumentation and added some extra paranoia to the
> winwork code. [Aaron Giles]
>
> Fixed some incorrect code in the ADSP2100 external flag handling.
> [Aaron Giles]
>
> Created new module polynew.c which combines triangle setup,
> rasterization, and Voodoo-like multiprocessor support. Coverted
> Gaelco3D, Midway V-Unit, Namco System 22, and Voodoo drivers over
> to the new system. [Aaron Giles]
>
> Added threadid parameter to work item callbacks. This allows for
> keeping per-thread information by the callbacks. [Aaron Giles]
>
>
>
> New games added or promoted from NOT_WORKING status
> ---------------------------------------------------
> Mahjong Hot Gimmick Integral (Japan) [Guru, David Haywood]
> Tottemo E Jong [David Haywood, Team Japump!]
> Good E Jong -Kachinuki Mahjong Syoukin Oh!!-
> [David Haywood, Team Japump!]
> Teraburst [icronnya77, Ville Linde]
>
>
>
> New clones added
> ----------------
> Tube Panic (bootleg) [sonikos]
> Player's Edge Plus (PP0188) Standard Draw Poker [Jim Stolis]
> Player's Edge Plus (Set038) Set Chip [Jim Stolis]
> Mortal Kombat 4 (set 2) [icronnya77]
> Meteor [Andreas]
>
>
>
> New games marked as GAME_NOT_WORKING
> ------------------------------------
> GameCristal [f205v, R. Belmont]
>
> Get the Diff Intermediate Update here:
> http://mamedev.org/release.html
>
> -Trebor
>



Ooga Booga. Kicking Ass and Taking Names!!

-
Entire Thread
Subject  Posted byPosted On
*MAME 0.120u1  Trebor10/25/07 06:12 AM
..Does Teraburst actually work? (NT)  Ooga10/26/07 00:33 AM
..*Crashes out of MAME here *nt*  Pr3tty F1y10/28/07 03:13 PM