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Here's whatsnew: -- 0.3.1 -- 2007-10-26 -- gambatte_qt: - Enable Joystick POV-Hat events.
-- 0.3.0 -- 2007-10-26 -- libgambatte: - Fix adc/sbc and add_hl_rr hfc calc, sp_plus_n cf/hcf calc and daa thanks to blargg. - document HF2 better - Update sound core according to blargg's findings. - Improve resampling quality and performance. - Fix overlooked "add hl,sp" flag calculation. - fix initial endtime value - check for resampling ratio < 1 - Add support for DMG palette customization. gambatte_sdl: - use std::map for parser - Don't bother hashing. - Add input config support. - Add joystick support. - Fix horrid "turbo can affect emulation" bug. - Add sw and yuv overlay scaling. - Use cond/mutex for thread syncing, RAII, refactor. - add option for sample rate choice - Add option to list valid input keys - don't die if audio fails gambatte_qt: - no point in filter being non-static anymore - use std::map for input vectors - remove unused unusedBool - Fix horrid "turbo can affect emulation" bug. - remove some useless optimizations - auto_ptr love. - support joystick hat. - nicer input handling. - Add sound dialog. - Add custom dev choice for oss, alsa engines. - Use rgb if available for xv. - Get rid of BAD_MATCH warnings for setting non-existent xv attributes. - make subblitters private nested classes - add reset action - Add support for DMG palette customization. - Add global buffer option for dsound engine
Get it here: http://sourceforge.net/project/showfiles.php?group_id=203791
-Trebor
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