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> > Here's whatsnew: > > MAMETesters Bugs Fixed > > ---------------------- > > ikki0120yel [robiza] > > buckrog0118u2yel [couriersud] > > > > > > > > Source Changes > > -------------- > > Documented information about the various Cannonball sets. > > [stephh] > > > > Hooked up the roz layer, fg layer and sprites to f1gpb. Still > > missing some video offsets, oki banking and sprites priority. > > [Pierpaolo Prazzoli] > > > > Updates for the dominob.c driver: [stephh] > > - fixed dip switches > > - fixed inputs > > - added a couple of notes > > > > Updated peplus driver and related components: [Jim Stolis] > > - added internal layouts for the games > > - fixed several i8051 issues... > > * Fixed a bug with some opcodes having the wrong cycle counts > > * Fixed a bug where determining the proper timer mode > > * Fixed a bug where determining the proper serial transmit mode > > * Added support for split timer mode > > > > Improved multiprocessor Voodoo performance by reducing contention > > during rendering. Extended the system to allow for more overlap > > between rendering and emulation. [couriersud, Aaron Giles] > > > > Fixed a crash in the input system when you configure joypads and > > then unplug them and press Esc on the system info screen. > > [R. Belmont] > > > > Defined strict types for CPU and sound chips. Removed unnecessary > > cpu_ prefix from several structure members. [Atari Ace] > > > > Fixed the m4510 cpu core from not updating the instruction cycle > > counter. [Wilbert Pol] > > > > Fixed memory access for m6509 instructions 91 and b1. [Wilbert Pol] > > > > Changed osdcore.h to include osinline.h and allow for external > > inline definitions of synchronization primitives. Also added a new > > work queue hint WORK_QUEUE_FLAG_HIGH_FREQ which indicates that we > > should spin aggressively waiting for new items. > > [couriersud, Vas Crabb] > > > > Enabled common linker warnings in the makefile. [Oliver Stoneberg] > > > > Fixed a corner case in the SCSP involving timers which are polled > > with their IRQ enable shut off. [R. Belmont] > > > > Namco System 21 update: [Phil Stroffolino] > > - namconb1 sprites no longer broken > > - fixed missing 3d gfx in Cybersled > > - gradient colors in starblade > > - more accurate depth cueing > > - fixed crash in 2nd stage of Starblade > > - fixed lockups in Air Combat and Solvalou > > - fixes to sprite priority (see Solvalou mountain range) > > - hooked up translucency (palette shift) effect > > > > Changed Model 2 rendering to use pre-clipped Z values for sorting. > > [Aaron Giles] > > > > Properly identified bill inputs in Midway Y-unit driver games. > > [Aaron Giles] > > > > Added more instrumentation and added some extra paranoia to the > > winwork code. [Aaron Giles] > > > > Fixed some incorrect code in the ADSP2100 external flag handling. > > [Aaron Giles] > > > > Created new module polynew.c which combines triangle setup, > > rasterization, and Voodoo-like multiprocessor support. Coverted > > Gaelco3D, Midway V-Unit, Namco System 22, and Voodoo drivers over > > to the new system. [Aaron Giles] > > > > Added threadid parameter to work item callbacks. This allows for > > keeping per-thread information by the callbacks. [Aaron Giles] > > > > > > > > New games added or promoted from NOT_WORKING status > > --------------------------------------------------- > > Mahjong Hot Gimmick Integral (Japan) [Guru, David Haywood] > > Tottemo E Jong [David Haywood, Team Japump!] > > Good E Jong -Kachinuki Mahjong Syoukin Oh!!- > > [David Haywood, Team Japump!] > > Teraburst [icronnya77, Ville Linde] > > > > > > > > New clones added > > ---------------- > > Tube Panic (bootleg) [sonikos] > > Player's Edge Plus (PP0188) Standard Draw Poker [Jim Stolis] > > Player's Edge Plus (Set038) Set Chip [Jim Stolis] > > Mortal Kombat 4 (set 2) [icronnya77] > > Meteor [Andreas] > > > > > > > > New games marked as GAME_NOT_WORKING > > ------------------------------------ > > GameCristal [f205v, R. Belmont] > > > > Get the Diff Intermediate Update here: > > http://mamedev.org/release.html > > > > -Trebor > > > > > > Ooga Booga. Kicking Ass and Taking Names!! >
_ _ - - = = Pr3tty F1y = = - - _ _
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