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SubjectMAME 0.121u4 Reply to this message
Posted byTrebor
Posted on12/13/07 05:59 AM

Here's whatsnew:

MAMETesters Bugs Fixed
namcos22.c_0121u1red [Aaron Giles]

Source Changes
Added new option -update_in_pause which enables updating the screen
bitmap while the game is paused. This is useful for debuggin in
some scenarios (and gets in the way in others). [Olivier Galibert]

Added new VIDEO_TYPE_NONE to indicate that there is no screen, and
fixed internal UI displays to ignore resolution parameters if it is
specified. [Dirk Best]

Added missing consts to the files in the emu, lib, and osd
directories. [Atari Ace]

Updated drivers to use const structs and arrays where possible.
[Atari Ace]

shisen improvements: [Sonikos]
- added dips location
- added dips condition
- remove fake dips coinage
- fix tow dips in matchit

Updated inputs in qrouka to support the 3rd and 4th stick. [Sonikos]

Fixed crash in mngwrite if the game does not have a palette.
[Nathan Woods]

SCSP updates: [kingshriek]
- Added effect-in mixer
- Added DSP floating-point support
- Added bounds check to the DECAY1 EG output
- Fixed the saw PLFO waveform
- Fixed loop points so loops no longer go out of tune/include
garbage samples

Fixed missing profiler call in video.c. [Christophe Jaillet]

Implemented status flag in Star Wars matrix processor, which affects
gameplay speed. [Mathis Rosenhauer]

Changed M37710 CPU to use the CPU clock for its internal timer rather
than a hard-coded value. Fixes tempo in Namco NA-1 games.
[Phillip Bennett]

Fixed accidentally included change that allowed MAME to run in
windowed mode if switchres was off. [Aaron Giles]

Midway Zeus improvements: [Aaron Giles]
* Cleaned up video code, removed unnecessary math
* Added bilinear filtering
* Removed perspective correction
* Added proper video timing configuration
* Added lightgun support to invasn
* Increased resolution on fixed point math to prevent overflows
* Fixed texture addresses to only count even rows
* Added missing U/V scale factors
* Added solid polygon rendering support
* Fixed screen clear trigger
* Implemented fade out effect
* Added Z offsets
* Added support for splitting model commands
* Hooked up FIFO empty IRQ to make invasn work nicely
* Correct PIC values for invasn
* Implemented per-quad texture offsets
* Hooked up writes to registers during model data processing

New games added or promoted from NOT_WORKING status
Mortal Kombat 4 [Aaron Giles]
Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition
[R. Belmont, smf, Guru]
Super World Stadium '98 [R. Belmont, smf, Guru]

New clones added
Trivia Master (set 3) [Eric Marks]

New games marked as GAME_NOT_WORKING
Kaiun Quiz [R. Belmont, smf, Guru]
Super World Stadium 2000 [R. Belmont, smf, Guru]

Get the Diff Intermediate Update here: