Welcome to Emulationworld

Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext ThreadShow in Flat Mode*


SubjectI think you mean MAME 122 (nt) Reply to this message
Posted byAntny
Posted on12/18/07 09:19 PM



> 0.122
> -----
>
>
> MAMETesters Bugs Fixed
> ----------------------
> fightfev37b2gre [johnboy]
> shootgal0121u4red [couriersud]
> mk4_0121u4ora [Aaron Giles]
> tmnt2_0121u4ora [Aaron Giles]
> lcdlightgun0121u3gra [Aaron Giles]
>
>
>
> Source Changes
> --------------
> Continued to add const qualifiers on remaining items in the project.
> [Atari Ace]
>
> Added explicit clears on Neo Geo initialization. [Haze]
>
> Neo Geo updates: [johnboy]
> * Added Neo-Geo game pcb info
> * Corrected a number of incorrect ROMs
> * Added MVS VERSION tag to fightfva, renamed 'P'-rom
> * Added MVS AND AES VERSION tag to joyjoy
> * Added AES VERSION tag to kof99
> * Added MVS VERSION tag to kof99a
>
> Cleaned up input ports for cave.c and rpunch.c. [Sonikos]
>
> Another big dkong.c driver update: [couriersud]
> - wrote M58817 sound driver and hooked it up
> Uses tms5110 speech synthesis. LPC format is identical, however
> coefficients seem to be different. Until coefficients are known,
> samples are used.
> - changed dkong/radarscp based games to use hardware-conformant
> I8035 memory maps
> - Added drakton clone drktnjr on dkongjr hardware
> - moved address remapping proms to REGION_USER1 (hunchbkd & co)
> - Service now adds credit
> - Hooked up coin_counters
> - remove GAME_NOT_WORKING GAME_WRONG_COLORS from hunchbkd
> - dkongjr: mapped more interface lines between sound and cpu boards
> - tagged all inputs, all reads use tag names
> - moved more static vars into dkong_state
>
> More major SCSP fixes: [kingshriek]
> - Rewrote much of the interpolation code
> - Improved key-rate scaling calculation
> - Fixed playback of non-looping samples with a zero loop-end address
> - Fixed backwards looping mode so that it initially reads forward
> until encountering the loop-start address
> - Preliminary but reasonable-sounding FM support
> - Fixed overflow in frequency calculation
> - Improved FM, but it's disabled for now because it doesn't sound
> right yet
> - Improved DSP wet/dry mix (should be correct now)
> - Fixed a minor LPSLNK problem
>
> Fixed Hopper Empty and Coin-Out Timeout issues in the peplus.c driver.
> [Jim Stolis]
>
> Removed obsolete crosshair code. [Oliver Stoneberg]
>
> Fixed several minor memory leaks. [Oliver Stoneberg]
>
>
>
> New games added or promoted from NOT_WORKING status
> ---------------------------------------------------
> Orbs (10/7/94 prototype?) [Tomasz Slanina]
>
>
>
> New clones added
> ----------------
> Soccer Brawl (set 2) [johnboy]
> Drakton (DKJr conversion) [couriersud]
>




-
Entire Thread
Subject  Posted byPosted On
*MAME .112  Ooga12/18/07 05:34 PM
..I think you mean MAME 122 (nt)  Antny12/18/07 09:19 PM
..*No I mean 0.122 (nt)  Ooga12/18/07 09:55 PM
...*Damn typos. :)  Ooga12/18/07 09:55 PM
....*Re: My fingers don't work right either : )  Antny12/20/07 03:59 PM