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SubjectNo I mean 0.122 (nt) Reply to this message
Posted byOoga
Posted on12/18/07 09:55 PM



> > 0.122
> > -----
> >
> >
> > MAMETesters Bugs Fixed
> > ----------------------
> > fightfev37b2gre [johnboy]
> > shootgal0121u4red [couriersud]
> > mk4_0121u4ora [Aaron Giles]
> > tmnt2_0121u4ora [Aaron Giles]
> > lcdlightgun0121u3gra [Aaron Giles]
> >
> >
> >
> > Source Changes
> > --------------
> > Continued to add const qualifiers on remaining items in the project.
> > [Atari Ace]
> >
> > Added explicit clears on Neo Geo initialization. [Haze]
> >
> > Neo Geo updates: [johnboy]
> > * Added Neo-Geo game pcb info
> > * Corrected a number of incorrect ROMs
> > * Added MVS VERSION tag to fightfva, renamed 'P'-rom
> > * Added MVS AND AES VERSION tag to joyjoy
> > * Added AES VERSION tag to kof99
> > * Added MVS VERSION tag to kof99a
> >
> > Cleaned up input ports for cave.c and rpunch.c. [Sonikos]
> >
> > Another big dkong.c driver update: [couriersud]
> > - wrote M58817 sound driver and hooked it up
> > Uses tms5110 speech synthesis. LPC format is identical, however
> > coefficients seem to be different. Until coefficients are known,
> > samples are used.
> > - changed dkong/radarscp based games to use hardware-conformant
> > I8035 memory maps
> > - Added drakton clone drktnjr on dkongjr hardware
> > - moved address remapping proms to REGION_USER1 (hunchbkd & co)
> > - Service now adds credit
> > - Hooked up coin_counters
> > - remove GAME_NOT_WORKING GAME_WRONG_COLORS from hunchbkd
> > - dkongjr: mapped more interface lines between sound and cpu boards
> > - tagged all inputs, all reads use tag names
> > - moved more static vars into dkong_state
> >
> > More major SCSP fixes: [kingshriek]
> > - Rewrote much of the interpolation code
> > - Improved key-rate scaling calculation
> > - Fixed playback of non-looping samples with a zero loop-end address
> > - Fixed backwards looping mode so that it initially reads forward
> > until encountering the loop-start address
> > - Preliminary but reasonable-sounding FM support
> > - Fixed overflow in frequency calculation
> > - Improved FM, but it's disabled for now because it doesn't sound
> > right yet
> > - Improved DSP wet/dry mix (should be correct now)
> > - Fixed a minor LPSLNK problem
> >
> > Fixed Hopper Empty and Coin-Out Timeout issues in the peplus.c driver.
> > [Jim Stolis]
> >
> > Removed obsolete crosshair code. [Oliver Stoneberg]
> >
> > Fixed several minor memory leaks. [Oliver Stoneberg]
> >
> >
> >
> > New games added or promoted from NOT_WORKING status
> > ---------------------------------------------------
> > Orbs (10/7/94 prototype?) [Tomasz Slanina]
> >
> >
> >
> > New clones added
> > ----------------
> > Soccer Brawl (set 2) [johnboy]
> > Drakton (DKJr conversion) [couriersud]
> >
>


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Entire Thread
Subject  Posted byPosted On
*MAME .112  Ooga12/18/07 05:34 PM
.*I think you mean MAME 122 (nt)  Antny12/18/07 09:19 PM
...No I mean 0.122 (nt)  Ooga12/18/07 09:55 PM
...*Damn typos. :)  Ooga12/18/07 09:55 PM
....*Re: My fingers don't work right either : )  Antny12/20/07 03:59 PM