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SubjectDamn typos. :) Reply to this message
Posted byOoga
Posted on12/18/07 09:55 PM



> > > 0.122
> > > -----
> > >
> > >
> > > MAMETesters Bugs Fixed
> > > ----------------------
> > > fightfev37b2gre [johnboy]
> > > shootgal0121u4red [couriersud]
> > > mk4_0121u4ora [Aaron Giles]
> > > tmnt2_0121u4ora [Aaron Giles]
> > > lcdlightgun0121u3gra [Aaron Giles]
> > >
> > >
> > >
> > > Source Changes
> > > --------------
> > > Continued to add const qualifiers on remaining items in the project.
> > > [Atari Ace]
> > >
> > > Added explicit clears on Neo Geo initialization. [Haze]
> > >
> > > Neo Geo updates: [johnboy]
> > > * Added Neo-Geo game pcb info
> > > * Corrected a number of incorrect ROMs
> > > * Added MVS VERSION tag to fightfva, renamed 'P'-rom
> > > * Added MVS AND AES VERSION tag to joyjoy
> > > * Added AES VERSION tag to kof99
> > > * Added MVS VERSION tag to kof99a
> > >
> > > Cleaned up input ports for cave.c and rpunch.c. [Sonikos]
> > >
> > > Another big dkong.c driver update: [couriersud]
> > > - wrote M58817 sound driver and hooked it up
> > > Uses tms5110 speech synthesis. LPC format is identical, however
> > > coefficients seem to be different. Until coefficients are known,
> > > samples are used.
> > > - changed dkong/radarscp based games to use hardware-conformant
> > > I8035 memory maps
> > > - Added drakton clone drktnjr on dkongjr hardware
> > > - moved address remapping proms to REGION_USER1 (hunchbkd & co)
> > > - Service now adds credit
> > > - Hooked up coin_counters
> > > - remove GAME_NOT_WORKING GAME_WRONG_COLORS from hunchbkd
> > > - dkongjr: mapped more interface lines between sound and cpu boards
> > > - tagged all inputs, all reads use tag names
> > > - moved more static vars into dkong_state
> > >
> > > More major SCSP fixes: [kingshriek]
> > > - Rewrote much of the interpolation code
> > > - Improved key-rate scaling calculation
> > > - Fixed playback of non-looping samples with a zero loop-end address
> > > - Fixed backwards looping mode so that it initially reads forward
> > > until encountering the loop-start address
> > > - Preliminary but reasonable-sounding FM support
> > > - Fixed overflow in frequency calculation
> > > - Improved FM, but it's disabled for now because it doesn't sound
> > > right yet
> > > - Improved DSP wet/dry mix (should be correct now)
> > > - Fixed a minor LPSLNK problem
> > >
> > > Fixed Hopper Empty and Coin-Out Timeout issues in the peplus.c driver.
> > > [Jim Stolis]
> > >
> > > Removed obsolete crosshair code. [Oliver Stoneberg]
> > >
> > > Fixed several minor memory leaks. [Oliver Stoneberg]
> > >
> > >
> > >
> > > New games added or promoted from NOT_WORKING status
> > > ---------------------------------------------------
> > > Orbs (10/7/94 prototype?) [Tomasz Slanina]
> > >
> > >
> > >
> > > New clones added
> > > ----------------
> > > Soccer Brawl (set 2) [johnboy]
> > > Drakton (DKJr conversion) [couriersud]
> > >
> >
>


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Entire Thread
Subject  Posted byPosted On
*MAME .112  Ooga12/18/07 05:34 PM
.*I think you mean MAME 122 (nt)  Antny12/18/07 09:19 PM
..*No I mean 0.122 (nt)  Ooga12/18/07 09:55 PM
....Damn typos. :)  Ooga12/18/07 09:55 PM
....*Re: My fingers don't work right either : )  Antny12/20/07 03:59 PM