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SubjectMAME .112 new Reply to this message
Posted byOoga
Posted on12/18/07 05:34 PM



0.122
-----


MAMETesters Bugs Fixed
----------------------
fightfev37b2gre [johnboy]
shootgal0121u4red [couriersud]
mk4_0121u4ora [Aaron Giles]
tmnt2_0121u4ora [Aaron Giles]
lcdlightgun0121u3gra [Aaron Giles]



Source Changes
--------------
Continued to add const qualifiers on remaining items in the project.
[Atari Ace]

Added explicit clears on Neo Geo initialization. [Haze]

Neo Geo updates: [johnboy]
* Added Neo-Geo game pcb info
* Corrected a number of incorrect ROMs
* Added MVS VERSION tag to fightfva, renamed 'P'-rom
* Added MVS AND AES VERSION tag to joyjoy
* Added AES VERSION tag to kof99
* Added MVS VERSION tag to kof99a

Cleaned up input ports for cave.c and rpunch.c. [Sonikos]

Another big dkong.c driver update: [couriersud]
- wrote M58817 sound driver and hooked it up
Uses tms5110 speech synthesis. LPC format is identical, however
coefficients seem to be different. Until coefficients are known,
samples are used.
- changed dkong/radarscp based games to use hardware-conformant
I8035 memory maps
- Added drakton clone drktnjr on dkongjr hardware
- moved address remapping proms to REGION_USER1 (hunchbkd & co)
- Service now adds credit
- Hooked up coin_counters
- remove GAME_NOT_WORKING GAME_WRONG_COLORS from hunchbkd
- dkongjr: mapped more interface lines between sound and cpu boards
- tagged all inputs, all reads use tag names
- moved more static vars into dkong_state

More major SCSP fixes: [kingshriek]
- Rewrote much of the interpolation code
- Improved key-rate scaling calculation
- Fixed playback of non-looping samples with a zero loop-end address
- Fixed backwards looping mode so that it initially reads forward
until encountering the loop-start address
- Preliminary but reasonable-sounding FM support
- Fixed overflow in frequency calculation
- Improved FM, but it's disabled for now because it doesn't sound
right yet
- Improved DSP wet/dry mix (should be correct now)
- Fixed a minor LPSLNK problem

Fixed Hopper Empty and Coin-Out Timeout issues in the peplus.c driver.
[Jim Stolis]

Removed obsolete crosshair code. [Oliver Stoneberg]

Fixed several minor memory leaks. [Oliver Stoneberg]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Orbs (10/7/94 prototype?) [Tomasz Slanina]



New clones added
----------------
Soccer Brawl (set 2) [johnboy]
Drakton (DKJr conversion) [couriersud]




SubjectI think you mean MAME 122 (nt) new Reply to this message
Posted byAntny
Posted on12/18/07 09:19 PM



> 0.122
> -----
>
>
> MAMETesters Bugs Fixed
> ----------------------
> fightfev37b2gre [johnboy]
> shootgal0121u4red [couriersud]
> mk4_0121u4ora [Aaron Giles]
> tmnt2_0121u4ora [Aaron Giles]
> lcdlightgun0121u3gra [Aaron Giles]
>
>
>
> Source Changes
> --------------
> Continued to add const qualifiers on remaining items in the project.
> [Atari Ace]
>
> Added explicit clears on Neo Geo initialization. [Haze]
>
> Neo Geo updates: [johnboy]
> * Added Neo-Geo game pcb info
> * Corrected a number of incorrect ROMs
> * Added MVS VERSION tag to fightfva, renamed 'P'-rom
> * Added MVS AND AES VERSION tag to joyjoy
> * Added AES VERSION tag to kof99
> * Added MVS VERSION tag to kof99a
>
> Cleaned up input ports for cave.c and rpunch.c. [Sonikos]
>
> Another big dkong.c driver update: [couriersud]
> - wrote M58817 sound driver and hooked it up
> Uses tms5110 speech synthesis. LPC format is identical, however
> coefficients seem to be different. Until coefficients are known,
> samples are used.
> - changed dkong/radarscp based games to use hardware-conformant
> I8035 memory maps
> - Added drakton clone drktnjr on dkongjr hardware
> - moved address remapping proms to REGION_USER1 (hunchbkd & co)
> - Service now adds credit
> - Hooked up coin_counters
> - remove GAME_NOT_WORKING GAME_WRONG_COLORS from hunchbkd
> - dkongjr: mapped more interface lines between sound and cpu boards
> - tagged all inputs, all reads use tag names
> - moved more static vars into dkong_state
>
> More major SCSP fixes: [kingshriek]
> - Rewrote much of the interpolation code
> - Improved key-rate scaling calculation
> - Fixed playback of non-looping samples with a zero loop-end address
> - Fixed backwards looping mode so that it initially reads forward
> until encountering the loop-start address
> - Preliminary but reasonable-sounding FM support
> - Fixed overflow in frequency calculation
> - Improved FM, but it's disabled for now because it doesn't sound
> right yet
> - Improved DSP wet/dry mix (should be correct now)
> - Fixed a minor LPSLNK problem
>
> Fixed Hopper Empty and Coin-Out Timeout issues in the peplus.c driver.
> [Jim Stolis]
>
> Removed obsolete crosshair code. [Oliver Stoneberg]
>
> Fixed several minor memory leaks. [Oliver Stoneberg]
>
>
>
> New games added or promoted from NOT_WORKING status
> ---------------------------------------------------
> Orbs (10/7/94 prototype?) [Tomasz Slanina]
>
>
>
> New clones added
> ----------------
> Soccer Brawl (set 2) [johnboy]
> Drakton (DKJr conversion) [couriersud]
>





SubjectNo I mean 0.122 (nt) new Reply to this message
Posted byOoga
Posted on12/18/07 09:55 PM



> > 0.122
> > -----
> >
> >
> > MAMETesters Bugs Fixed
> > ----------------------
> > fightfev37b2gre [johnboy]
> > shootgal0121u4red [couriersud]
> > mk4_0121u4ora [Aaron Giles]
> > tmnt2_0121u4ora [Aaron Giles]
> > lcdlightgun0121u3gra [Aaron Giles]
> >
> >
> >
> > Source Changes
> > --------------
> > Continued to add const qualifiers on remaining items in the project.
> > [Atari Ace]
> >
> > Added explicit clears on Neo Geo initialization. [Haze]
> >
> > Neo Geo updates: [johnboy]
> > * Added Neo-Geo game pcb info
> > * Corrected a number of incorrect ROMs
> > * Added MVS VERSION tag to fightfva, renamed 'P'-rom
> > * Added MVS AND AES VERSION tag to joyjoy
> > * Added AES VERSION tag to kof99
> > * Added MVS VERSION tag to kof99a
> >
> > Cleaned up input ports for cave.c and rpunch.c. [Sonikos]
> >
> > Another big dkong.c driver update: [couriersud]
> > - wrote M58817 sound driver and hooked it up
> > Uses tms5110 speech synthesis. LPC format is identical, however
> > coefficients seem to be different. Until coefficients are known,
> > samples are used.
> > - changed dkong/radarscp based games to use hardware-conformant
> > I8035 memory maps
> > - Added drakton clone drktnjr on dkongjr hardware
> > - moved address remapping proms to REGION_USER1 (hunchbkd & co)
> > - Service now adds credit
> > - Hooked up coin_counters
> > - remove GAME_NOT_WORKING GAME_WRONG_COLORS from hunchbkd
> > - dkongjr: mapped more interface lines between sound and cpu boards
> > - tagged all inputs, all reads use tag names
> > - moved more static vars into dkong_state
> >
> > More major SCSP fixes: [kingshriek]
> > - Rewrote much of the interpolation code
> > - Improved key-rate scaling calculation
> > - Fixed playback of non-looping samples with a zero loop-end address
> > - Fixed backwards looping mode so that it initially reads forward
> > until encountering the loop-start address
> > - Preliminary but reasonable-sounding FM support
> > - Fixed overflow in frequency calculation
> > - Improved FM, but it's disabled for now because it doesn't sound
> > right yet
> > - Improved DSP wet/dry mix (should be correct now)
> > - Fixed a minor LPSLNK problem
> >
> > Fixed Hopper Empty and Coin-Out Timeout issues in the peplus.c driver.
> > [Jim Stolis]
> >
> > Removed obsolete crosshair code. [Oliver Stoneberg]
> >
> > Fixed several minor memory leaks. [Oliver Stoneberg]
> >
> >
> >
> > New games added or promoted from NOT_WORKING status
> > ---------------------------------------------------
> > Orbs (10/7/94 prototype?) [Tomasz Slanina]
> >
> >
> >
> > New clones added
> > ----------------
> > Soccer Brawl (set 2) [johnboy]
> > Drakton (DKJr conversion) [couriersud]
> >
>



SubjectDamn typos. :) new Reply to this message
Posted byOoga
Posted on12/18/07 09:55 PM



> > > 0.122
> > > -----
> > >
> > >
> > > MAMETesters Bugs Fixed
> > > ----------------------
> > > fightfev37b2gre [johnboy]
> > > shootgal0121u4red [couriersud]
> > > mk4_0121u4ora [Aaron Giles]
> > > tmnt2_0121u4ora [Aaron Giles]
> > > lcdlightgun0121u3gra [Aaron Giles]
> > >
> > >
> > >
> > > Source Changes
> > > --------------
> > > Continued to add const qualifiers on remaining items in the project.
> > > [Atari Ace]
> > >
> > > Added explicit clears on Neo Geo initialization. [Haze]
> > >
> > > Neo Geo updates: [johnboy]
> > > * Added Neo-Geo game pcb info
> > > * Corrected a number of incorrect ROMs
> > > * Added MVS VERSION tag to fightfva, renamed 'P'-rom
> > > * Added MVS AND AES VERSION tag to joyjoy
> > > * Added AES VERSION tag to kof99
> > > * Added MVS VERSION tag to kof99a
> > >
> > > Cleaned up input ports for cave.c and rpunch.c. [Sonikos]
> > >
> > > Another big dkong.c driver update: [couriersud]
> > > - wrote M58817 sound driver and hooked it up
> > > Uses tms5110 speech synthesis. LPC format is identical, however
> > > coefficients seem to be different. Until coefficients are known,
> > > samples are used.
> > > - changed dkong/radarscp based games to use hardware-conformant
> > > I8035 memory maps
> > > - Added drakton clone drktnjr on dkongjr hardware
> > > - moved address remapping proms to REGION_USER1 (hunchbkd & co)
> > > - Service now adds credit
> > > - Hooked up coin_counters
> > > - remove GAME_NOT_WORKING GAME_WRONG_COLORS from hunchbkd
> > > - dkongjr: mapped more interface lines between sound and cpu boards
> > > - tagged all inputs, all reads use tag names
> > > - moved more static vars into dkong_state
> > >
> > > More major SCSP fixes: [kingshriek]
> > > - Rewrote much of the interpolation code
> > > - Improved key-rate scaling calculation
> > > - Fixed playback of non-looping samples with a zero loop-end address
> > > - Fixed backwards looping mode so that it initially reads forward
> > > until encountering the loop-start address
> > > - Preliminary but reasonable-sounding FM support
> > > - Fixed overflow in frequency calculation
> > > - Improved FM, but it's disabled for now because it doesn't sound
> > > right yet
> > > - Improved DSP wet/dry mix (should be correct now)
> > > - Fixed a minor LPSLNK problem
> > >
> > > Fixed Hopper Empty and Coin-Out Timeout issues in the peplus.c driver.
> > > [Jim Stolis]
> > >
> > > Removed obsolete crosshair code. [Oliver Stoneberg]
> > >
> > > Fixed several minor memory leaks. [Oliver Stoneberg]
> > >
> > >
> > >
> > > New games added or promoted from NOT_WORKING status
> > > ---------------------------------------------------
> > > Orbs (10/7/94 prototype?) [Tomasz Slanina]
> > >
> > >
> > >
> > > New clones added
> > > ----------------
> > > Soccer Brawl (set 2) [johnboy]
> > > Drakton (DKJr conversion) [couriersud]
> > >
> >
>



SubjectRe: My fingers don't work right either : ) Reply to this message
Posted byAntny
Posted on12/20/07 03:59 PM



I'm suprised I was able to type it right.




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