Welcome to Emulationworld

Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext Thread**

SubjectMAME 0.122u2 Reply to this message
Posted byTrebor
Posted on12/31/07 07:04 AM

Here's whatsnew:

MAMETesters Bugs Fixed
pestplce0122red [couriersud]
hunchbkd0122red [couriersud]
radarscp0122yel [couriersud]
mwalk0122red [couriersud]
qtheater0122u1ora [Philip Bennett]

Source Changes
Fixed M65C02 optimization. [Peter Trauner]

TMS51xx and M58817 speech updates: [couriersud]
- radarsc1 uses tms5110 speech synth
- cvs games: according to PCBInfos speech chip is TMS5100.
Changed driver to use TMS5100 and "game system operational" now
sounds more natural
- removed sound/m58817.*
- added support for multiple coefficients maps to tms5110.*
- added coefficient maps for TMS5100 and M58817 from documented
sources to tms5110r.c
- fixed interpolation factors (see tms5110r.c for reason)
- made lattice calculation precision 9bit
- added support for READBIT and LOADADDRESS commands to tms5110.c
- more changes in line with various patents
- documented TRS-02, TKG-02/03 "voice" interface

Completed the addition of static qualifiers to all MAME symbols that
aren't explicitly exported. [Atari Ace]

Named the input_seq_type enumeration and used it explicitly in several
places. [Nathan Woods]

Corrected tx1 and tx1a coinage DSW assignments. Reversed buggyboy/
buggybjr 'Game Time' settings. [Philip Bennett]

TMS3203x core updates: [Aaron Giles]
* fixed interrupt handling
* added support for edge-triggered interrupts on '32
* expanded interrupt support for the '32
* updated drivers using TMS3203x core to deassert interrupts
* added externally accessible functions for converting '3x floating point
* updated gaelco3d driver to use new functions

Zeus2 (+related) updates: [Aaron Giles]
* fixed save states for DCS games
* cleaned up Zeus2 waveram handling
* added Zeus2 save state support
* added preliminary model and quad rendering support for Zeus2
* added support to timekpr for the ZPRAM used on Zeus2
* hooked up ZPRAM in Zeus2 games
* hooked up controls in Zeus2 games
* updated poly.c to ensure it is idle before saving state
* Added artifical Z offset of -2 to make the full screen show in crusnexo

Replaced tekken2/tekken2a/tekken2b 'tes1wave.8k' ROM with the
correct, non-byte-swapped dump. [Philip Bennett]

Added discrete 74LS624(56789) implementation [couriersud]
- DISCRETE_74LS624 is a VCO needed for dkongjr
- Supports Logic, Energy and Count outputs

dkong updates: [couriersud]
- Added dkongjr discrete sound
- Proper interface Z80 - I8035 for dkongjr
- Changed discrete sound output factors
- removed samples support for dkongjr
- Cosmetic changes
- Fixed regression in radarscp sound
- Added dipswitch locations to dkong3b

Documentation and clock frequency improvements for seta.c: [Brian Troha]
- Added the Guru's readme info for Thundercade
- Corrected rom name for Thundercade
- changed clocks to OSC by divider IE: 16000000/2 /* 8MHz */
- Changed Orbs clock to 16MHz with note about 14.xx MHz
- Changed Meta Fox's x0-006 (65c02) to same as Thundercade
- Changed the YM3438 in Ultra Toukond Densetsu from 6MHz to 1600000/4
/* 4MHz */ as there is no mention of 6MHz OSC on PCB

Verified a number of clock frequencies from real PCBs.
[Corrado Tomaselli, Zsolt Vasvari]

Fixed several memory leaks related to SCSI CD emulation.
[Oliver Stoneberg]

Removed the increasing of the R register from each IX/IY related
(FD xx or DD xx) instruction on the Z80. According to documentation
and the behavior of the Amstrad CPC driver, this is incorrect.
[Barry Rodewald]

Added initial FPU support to the SH4 core. [Samuele Zannoli]

Adjusted most conditional logging in MAME to use the idiom
"do { if (VERBOSE) logerror x; } while (0)". This has the benefit that
the compiler checks the syntax of the logging even in the case it will
be eliminated, and in fact a number of cases here needed adjustments
to compile because of this. [Atari Ace]

Get the Diff Intermediate Update here: