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SubjectModel 2 Emulator 0.6 new Reply to this message
Posted byIceMan
Posted on01/02/08 08:05 PM



It's out on the (Spanish) forum here for now: http://www.speksnk.org/foro/viewtopic.php?f=50&t=68078 but should be up on the official site at some point soon (when Elsemi wakes up and updates the site)!

From the readme.txt:
v0.6
So many changes that I can't remember...Lighting fixes, control fixes, sound fixes...
ManxTT is working, but sound is broken.
Merged some features from the cps3 emu (vsync, custom fullscreen res,...)


SubjectWoo hoo! new Reply to this message
Posted byMegaHurtz
Posted on01/03/08 00:35 AM



> It's out on the (Spanish) forum here for now:
> http://www.speksnk.org/foro/viewtopic.php?f=50&t=68078 but should be up on the
> official site at some point soon (when Elsemi wakes up and updates the site)!
>
> From the readme.txt:
> v0.6
> So many changes that I can't remember...Lighting fixes, control fixes, sound
> fixes...
> ManxTT is working, but sound is broken.
> Merged some features from the cps3 emu (vsync, custom fullscreen res,...)
>

Gonna try this tonight with Daytona and my xbox 360 pad. Hopefully the analog issues are fixed now. Fingers crossed...




Subjectmixed results, need help with 360 config Reply to this message
Posted byMegaHurtz
Posted on01/04/08 02:13 PM



> Gonna try this tonight with Daytona and my xbox 360 pad. Hopefully the analog
> issues are fixed now. Fingers crossed...
>


I just tried out Daytona with my 360 controller and still had some issues. I couldn't get the game to work with gas and brake set to the analog triggers. Turning brake off let me use the gas, but its hard to play the game without a brake.

I'm guessing this is just a problem with the pad since the shitty MS drivers decided to map both analog triggers to the same axis.

As far as the steering goes, I could (more or less) control the car, but it was very sensitive.

Does anybody have an input cfg file for a 360 pad that works well?




SubjectRe: mixed results, need help with 360 config new Reply to this message
Posted byArChA0S
Posted on01/04/08 11:48 PM



> > Gonna try this tonight with Daytona and my xbox 360 pad. Hopefully the analog
> > issues are fixed now. Fingers crossed...
> >
>
>
> I just tried out Daytona with my 360 controller and still had some issues. I
> couldn't get the game to work with gas and brake set to the analog triggers.
> Turning brake off let me use the gas, but its hard to play the game without a
> brake.
>
> I'm guessing this is just a problem with the pad since the shitty MS drivers
> decided to map both analog triggers to the same axis.
>
> As far as the steering goes, I could (more or less) control the car, but it was
> very sensitive.
>
> Does anybody have an input cfg file for a 360 pad that works well?
>



Have a look here... http://xbcd360guide.50webs.com/





SubjectComparison arcade vs PC new Reply to this message
Posted byIceMan
Posted on01/05/08 08:52 PM



I compared the Model 2 Emulator 0.6 to the PC versions of the games that were converted to PC: http://www.speksnk.org/foro/viewtopic.php?f=50&t=68105




SubjectXBCD doesn't work with the wireless 360 pad =( new Reply to this message
Posted byMegaHurtz
Posted on01/05/08 09:40 PM



> Have a look here... http://xbcd360guide.50webs.com/
>

Thanks anyway though :(




Subjectbut it does work with my old xbox pad new Reply to this message
Posted byMegaHurtz
Posted on01/06/08 02:07 PM



> > Have a look here... http://xbcd360guide.50webs.com/
> >
>
> Thanks anyway though :(
>

I dug out my old xbox controller and found the xbox>usb cable for it. Hooked it back up to the pc and with a few minutes of tweaking, I was able to get the brake and gas working in Daytona.

Steering is still pretty sensitive, but I've been able to complete the beginner course a few times and end up coming in around 15th place. Definately better than I could do in the last version. I'll have to try tweaking the controller some more...





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