* Fix pcm handling in ssrpg (random battles)
* fix speed hacks handling when raster frame is used (like in the demo of
street hoop which was really too fast !!!)
* add experimental support for mode2/2352 isos (normally neocd isos are all
supposed to be mode1/2048, so usually mode2/2352 are bad rips, but
sometimes they work anyway !!!).
Get it here: