Welcome to Emulationworld

Forum Index | FAQ | New User | Login | Search

Make a New PostPrevious ThreadView All ThreadsNext Thread**

SubjectOotake 1.38 Reply to this message
Posted byTrebor
Posted on02/15/08 05:12 PM

Here's whatsnew:

- The access processing to the ADPCM memory was modeled on a real machine.
"Tengai Makyou - ZIRIA" came to operate.
In "Kagami no Kuni no Legend", Nori-P came to talk when the name was
- The timing of the CD-DA sound processing was elaborately brought close to
a real machine. Moreover, the error margin by the PC environment was
- The processing speed and timing were elaborately brought close to a real
machine. In "Cosmic Fantasy 2", the problem that the screen had shaken by
one frame was solved.
- Additionally, a detailed part has been improved and corrected

Get it here: