MAMETesters Bugs Fixed
connect4_0123u2red [Aaron Giles]
multiscreeninfo0123u2gre [Aaron Giles]
Corrected clock speeds for the megasys1.c boards. Yes, the games
actually ran _THAT_ slow! [Brian Troha]
Makefile & build system update: [couriersud]
* verinfo: New syntax. verinfo now uses the following syntax:
verinfo.exe -b windows|winui|mess.
Does not depend on compile time defines any longer.
* makefile will include src/osd/$(CROSS_BUILD_OSD)/build.mak if it
exists. This was necessary to enable cross builds for winui.
Cloak & Dagger video code cleanup: [Zsolt Vasvari]
- resnet conversion - colors are now signficantly less saturated
because of the 1K pull-ups. This is noticable in the agent's coat
and the sky color, for example.
- Added bitmap palette selection based on the 128H line. Not sure
where this is actually used in the game.
Removed unnecessary machine->pens lookups in a large number of
drivers. [Zsolt Vasvari]
Added built-in layout to Space Tactics. Cleaned up and reorganized the
driver. [Mr. Do!, Zsolt Vasvari]
Switched the funworld color decoding routines to use resnet code.
Fixed namcos2, namcos21 crashes due to nvram allocation in
MACHINE_RESET. Created MACHINE_START and move allocation there.
Updated info.c to output raw video parameters (pixclock, htotal,
hbend, hbstart, vtotal, vbend, vbstart) via -listxml if they have
been given. [couriersud]
Removed some deprecat.h includes from osd layer: [couriersud]
* add machine as parameter to osd_update and osd_update_audio_stream
* change Machine to machine and remove include deprecat.h
Added a rule in vconv.c to make VS2008 compile seamlessly.
* Added cpu clocks from schematics
* Comment about z80 nmi generation
Fixed the DAC sound in X The Ball. [Zsolt Vasvari, Mamesick]
Removed the confirmed bad dump of Virtua striker 2 2000. [Brian Troha]
Fixes crash in Raiga. [Zsolt Vasvari, David Haywood]
drawgfx.c improvments: [Zsolt Vasvari]
- Added some asserts to drawgfx and drawgfxzoom
- Moved some variable declarations so that they are only visible
where they are actually used
Removed 8bpp bitmap support from drawgfx. [Zsolt Vasvari]
Removed MDRV_PALETTE_LENGTH from vector games, which would trigger
an assert in emupal.c (debug build) [couriersud]
Added new module: tokenize.h. This centralizes the behavior of
tokenizing data structures, as currently used by the input port
system. Redid the input port tokenization to be more compact and make
use of the new macros. Added support for designated initializers in
C99 and GCC builds to enforce type safety. [Aaron Giles]
Removed bogus DIPs from the NSS driver. [R. Belmont]
Improved the global "flip_screen" macros and variables: [couriersud]
* fix issues related to flip_screen being a define
* add "int flip_screen_get(void)"
* clean up drivers with collisions
* remove flip_screen macro
* flip_screen_x and flip_screen_y made static
* add flip_screen_x_get() and flip_screen_y_get()
* change writes to flip_screen_x to flip_screen_set_no_update()
* added save state calls for flip_screen_x and flip_screen_y
Converted MACHINE_DRIVER definitions from function constructors to
tokenized lists. For the most part this is a non-invasive change,
except for those drivers using MDRV_WATCHDOG_TIME_INIT. In order to
allow for tokenization of attotimes, a set of new macros is provided
called UINT64_ATTOTIME_IN_x() which follows the same pattern as
ATTOTIME_IN_x() but packs the attotime down into a single 64-bit
value for easier tokenization. Fixed several errors in the machine
drivers which were caught by the additional checks now done in the
machine config detokenization code. [Aaron Giles]
Separated MDRV_DEVICE_CONFIG_DATA into 32-bit and 64-bit versions.
Added floating-point versions with configurable resolutions.
Converted speakers into devices. Machine->config no longer houses
an array of speakers; instead they are iterated through using the
new macros (defined in sound.h) speaker_output_first() and
speaker_output_next(). Updated all relevant code to do this.
Added typedefs for all the machine config callback functions at the
top of driver.h. [Aaron Giles]
Big changes to Cal Omega driver: [Roberto Fresca]
- Renamed the driver to calomega.c.
- Extended the driver to support all the other Cal Omega systems.
- Switched to XTAL def.
- Fixed CPU & sound clocks based on official diagrams.
- Replaced the AY-8910 with AY-8912 to match the real hardware.
- Unified some memory maps.
- Splitted machine in sys903 and sys905.
- Fixed memory map offsets for sys905.
- Added a list of official/unofficial games, and their states.
- Fixed a bug introduced when extended the color PROM region to
eliminate colortable length.
- Updated technical notes.
Merged memory maps for a number of drivers beginning with a digit or
the letter 'a'. [Aaron Giles]
Cleaned up the Crazy Climber video driver, mainly via tilemap
conversion. This fixes the ape sprite positioning in Crazy Kong - no
more gap between feet and platform. Merged Yamato driver with Crazy
Climber. [Zsolt Vasvari]
Converted XX Mission to tilemaps. [Zsolt Vasvari]
Removed VIDEO_START(generic) - no longer used. [Zsolt Vasvari]
Added PGM.c EEPROM/hiscore saving. [Creamymami]
Added support for original Omega Race state PROM. [Mathis Rosenhauer]
Added support in the MC6845 emulation for cursors. All 4 blinking
modes are supported. [Zsolt Vasvari]
Added a stub implementation of the Rockwell 6545. [Nathan Woods]
Added basic support for the NEC uPD7801, uPD78C05, and uPD78C06 CPUs
to the uPD7810 cpu core. [Wilbert Pol]
Some improvements to the 6850 ACIA CTS pin checking logic and the MPU4
ACIA clock logic. [James Wallace]
Another Risky Challenge opcode to fix a sprite bug and a general
clean up of the remarks in the driver. [robiza]
Added dip locations to astinvad, bonzeadv, cadash, asuka, mofflott,
galmedes, atarifb, atarifb4, abaseb, soccer. Added DIP locations and
improved DIP switches in seawolf2, wow, gorf, robby, profpac.
One-line fix for the z80pio. At the moment when the interrupt control
word is sent (with interrupts enabled), an interrupt occurs. In
reality, interrupts are disabled until the interrupt mask byte is
New games added or promoted from NOT_WORKING status
Jolly Joker [Roberto Fresca]
Cal Omega - Game 7.6 (Arcade Poker) [Roberto Fresca]
Cal Omega - Game 7.9 (Arcade Poker) [Roberto Fresca]
Cal Omega - Game 12.8 (Arcade Game) [Roberto Fresca]
Cal Omega - Game 17.51 (Gaming Draw Poker) [Roberto Fresca]
Cal Omega - Game 23.9 (Gaming Draw Poker) [Roberto Fresca]
El Grande - 5 Card Draw (New) [Roberto Fresca]
Jackpot Joker Poker (5 sets) [Roberto Fresca]
New clones added
Cosmic Smash (JPN, USA, EXP, KOR, AUS) (original) [icronnya77]
Jolly Card (Evona Electronic) [Roberto Fresca]
Jolly Card (croatian, set 2) [Roberto Fresca]
Super Joly 2000 - 3x [Roberto Fresca]
Royal Vegas Joker Card (fast deal, english gfx) [Roberto Fresca]
Dungeons and Dragons Tower of Doom (Japan 940412) [Razoola]
Real Bout Fatal Fury (bug fix revision) [Razoola]
Metal Slug 5 (AES Cart) [Razoola]
New games marked as GAME_NOT_WORKING
A large number of Cal Omega games [Roberto Fresca]
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