MAMETesters Bugs Fixed
01586: [Multisession] bluehawk: Graphics corruption (Reip)
01433: [Graphics] marvins: If you play player 2, the maze remains
01601: [Misc.] orbit: Game doesn't start. Watchdog/reset problem?
01584: [Misc.] exerion, exerionb, exeriont: Assertion (Aaron Giles)
01560: [DIP/Input] turpin: Cannot coin up in either slot. (RansAckeR)
01525: [Misc.] wilytowr, atomboy: watchdog resets (RansAckeR)
01524: [Misc.] btoads: Assertion (Zsolt Vasvari)
01557: [Misc.] dealem: Assertion (Zsolt Vasvari)
00059: [Graphics] commsega, locomotn, tactcian: They exhibit a problem
with screen area. (Nicola Salmoria)
00406: [Graphics] qadj: When playing as the ninja, there is one broken
frame in his animation loop when walking. (Nicola Salmoria)
bbusters: Fixed sprite wrapping -- this is used on the gun calibration
screen, at least. The game still hangs on a black screen after service
mode is turned off. Even exiting MAME and restarting doesn't fix it,
so it's probably a EEPROM issue. [Zsolt Vasvari]
Added Noise Output to the MSM5232 emulation. [Nicola Salmoria]
Added placeholder effects for cymbal and hihat to equites.c. These
will need further work to properly emulate the discrete circuitry.
Cleaned cidelsa driver up to the latest spec. [Curt Coder]
Added NVRAM to Gekisou. Fixed inputs and promoted to working.
Explicitly fixed unmapped handler masks so that we don't report all
unmapped addresses as 0. [Aaron Giles]
Centralized definitions of _WIN32_WINNT. Removed malloc/calloc/
realloc/free link-time overrides; we now rely exclusively on compile-
time overrides. Made a few tweaks toward getting mingw-w64 working,
but there are still linker issues. [Aaron Giles]
Fixed assertions in skullxbo and exerion. [Aaron Giles]
De-deprecat-ed ui.c. [Aaron Giles]
Changed xmlfile.c to pass in memory handlers to expat so that
our memory overrides are properly managed. [Aaron Giles]
Fixed wbbc97 regression. [Zsolt Vasvari]
Fixed crospang.c regression. Not sure why this needed to be RGB15,
works fine with INDEXED16. [Zsolt Vasvari]
[GTICLUB] Fixed crash. [R. Belmont]
[SCSI] Fixed case when no device exists (e.g. running the sys573 BIOS
directly). [R. Belmont]
Got most of the Konami PPC games running again. [R. Belmont]
Fixed crash running "kviper" BIOS. [R. Belmont]
Changed crystal.c from RGB15 to RGB32. RGB15 is not enough bits to
hold the 5-6-5 colorspace. [Zsolt Vasvari]
Updated astrof.c to use the timer device. [Zsolt Vasvari]
dgpix and eolith: Converted to INDEXED16. Removed temp bitmaps.
Changed ugly recursive video RAM code. [Zsolt Vasvari]
ddz: Removed RGB15 -- it's a "skeleton" driver, so why have it?
video\generic.c: Added PALETTE_INIT functions for common 16-bit RGB
patterns. [Zsolt Vasvari]
Converted f-32, kinst, lethalj, ultrsprt, gamecstl, taitowlf to use
INDEXED16. [Zsolt Vasvari]
Added option in MC6845 to programatically set the clock pin. This is
needed by at least one MESS driver. Added
mc6845_set_hpixels_per_column() for the Hercules gfx adapter.
Fixed video timing in xtheball. Still don't know why it changed
recently, but the new parameters reproduce the old values.
Removed unnecessary assert in video.c that broke screenless games.
Changed the zombraid gun input ports to work with the calibrated
settings. [Derrick Renaud]
Fixed malzak2 from crashing. [Zsolt Vasvari]
Fixed graphics ROMs in gnga. [Cesare Falco]
Added validity check to ensure input port tags don't have duplicates.
Fixed several drivers where there were duplicates. [Aaron Giles]
Corrected clocks on Cabal bootleg. [Corrado Tomaselli]
blockhl.c, blockout.c: Added dip locations, fixed unknown dip
Removed improper use of PERIODIC_INT in mpu4, to use new timer
devices. Also corrected 50Hz timer in MPU4 Video games.
Fixed bug in tx1.c spotted by new compiler warnings in gcc 4.3.0.
Another batch of pedantic static/const/include fixes. [Atari Ace]
Redid video timing in orbit with raw parameters. Added full memory map
and a few other cleanups. [Aaron Giles]
New games added or promoted from NOT_WORKING status
Gekisou [Nicola Salmoria]
New clones added
Ridge Racer (Rev. RR3, World) [Andrea Turci]
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