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SubjectRe: It's sad Reply to this message
Posted bysaulin
Posted on04/09/08 11:29 PM



That's sad that old crappy games can use so much CPU power when emulated. Is it againts the Mame licence to modify it to add speed hacks or optimize the code to gain performance over accuracy?

Cause personally I would give a rat's ass how perfect the emulation is if a game is not playable. I would rather have some speed hacks in place or use video processing power to render certain things and speed up emulation and it suprises me that Mame being a open source project and no one has really taken the time or effort to try to speed up some of these games.


> > http://mameui.classicgaming.gamespy.com/
> >
> > But I suppose there's still not enough power to run the more insanely power
> > hungry games out there. And i also don't think MAME is capable of utilizing a
> > quadcore CPU to it's full extent.
>
> True, there is no processor out there that runs all MAME games full speed.
>
> MAME can optimally use 2 cores in more recent versions. Anything more (4, 8)
> will not yield substantially better results. You're better off sticking with 2
> cores and faster speeds (I.E. 2 Cores at 3.0Ghz as oppose to 4 cores (or more)
> at 2.4Ghz).
>
> Furthermore, MAME posts fastest/best performance under 64-Bit OS and 64-bit MAME
> compile.
>
> -Trebor
>


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Entire Thread
Subject  Posted byPosted On
*Does any computer have enough CPU power for Mame yet?  saulin04/09/08 10:09 AM
.*MAME UI runs some benchmarks once in a while...  Death Knight04/09/08 11:47 AM
..*Re: MAME UI runs some benchmarks once in a while...  Trebor04/09/08 01:02 PM
....Re: It's sad  saulin04/09/08 11:29 PM
....*Re: It's sad  galibert04/10/08 06:22 AM
....*Re: It's sad  JAW04/10/08 04:06 AM
.....*Re: It's sad  smf04/21/08 05:52 AM
......*typical MAMEDEV reply   JAW06/05/08 07:26 PM
.....*Not really sad...  Trebor04/10/08 06:50 AM